#cheat Lamborghini Doors //ID: 7987 //Score: 5627 //Author: vettefan88 //Category: Vehicle //Description: This will give your car Lamborghini verticle Doors. //Image: http://img382.imageshack.us/img382/8937/screen24kx.png //Time: 19/04/2006 17:34:40 //Working: Yes setfloat(pcar + 0x3d8, 1); setfloat(pcar + 0x400, 0, -1.26, 1); setfloat(pcar + 0x438, 1); setfloat(pcar + 0x460, 0, -1.26, 1); #cheat Max Ammo / Infinite Ammo - Every Weapon //ID: 4160 //Score: 4629 //Author: btvenom //Category: Weapons //Description: Max Ammo for Every Weapon, Infinite Ammo if left ON //Image: none //Time: 21/01/2006 17:34:32 //Working: Yes setint(pplayer + 0x05f0, 100); setint(pplayer + 0x05f4, 9999); setint(pplayer + 0x060c, 100); setint(pplayer + 0x0610, 9999); setint(pplayer + 0x0628, 100); setint(pplayer + 0x062c, 9999); setint(pplayer + 0x0644, 100); setint(pplayer + 0x0648, 9999); setint(pplayer + 0x0660, 100); setint(pplayer + 0x0664, 9999); setint(pplayer + 0x0664, 9999); setint(pplayer + 0x067c, 100); setint(pplayer + 0x0680, 9999); setint(pplayer + 0x000005D8, 9999); #cheat Plasma Guns //ID: 6048 //Score: 4147 //Author: theY4Kman //Category: Weapons //Description: Changes around particle colors to give the effect of laser or plasma guns. Very entertaining... //Image: none //Time: 01/04/2006 04:13:03 //Working: Yes // By theY4Kman and Vettefan88 // Gun Flash sethex(0x967CA14, 0x00, 0xFF, 0x00); // Gun Flash (No Animation) sethex(0x967CAA8, 0x00, 0xFF, 0x00); // Gun Smoke sethex(0x967CB3C, 0xFF, 0xFF, 0x00); // Gun Smoke 2 sethex(0x967CBD0, 0xFF, 0xFF, 0x00); // Sparks sethex(0x967C168, 0x00, 0xFF, 0x00); // Small Sparks sethex(0x967C1FC, 0x00, 0xFF, 0x00); // Bullet Hit Smoke sethex(0x967E8B8, 0x00, 0xFF, 0x00); //edited by Frander on 01-04-2006 10:07:14 #cheat LCS "ROLLERCOASTER" //ID: 5467 //Score: 3541 //Author: Durka Durka Mahn //Category: Location Mods //Description: THE very first rollercoaster made by me (Durka Durka Mahn) Seems to have been spammed alot, but this is the original cheat, ID 5467 :) have fun! //Image: http://i44.photobucket.com/albums/f32/Durka_Durka_Mahn_/fauckingpicsgrr.gif //Time: 05/03/2006 18:56:56 //Working: Yes moveto(-973.84,-981.71,11.98); object(0x0FAA,340,0,270); move(-8.84,-0.04,3.80); object(0x0FAA,335,0,270); move(-7.88,0.01,4.30); object(0x0FAA,330,0,270); move(-6.62,-0.06,4.10); object(0x01BF,305,0,90); move(-5.52,-0.03,3.50); object(0x01BF,300,0,90); move(-5.56,-0.03,2.80); object(0x01BF,295,0,90); move(-5.96,-0.04,2.40); object(0x01BF,290,0,90); move(-6.56,-0.09,1.40); object(0x01BF,275,0,90); move(-5.99,-0.03,0.30); object(0x01BF,270,0,90); move(-6.35,-0.03,-0.80); object(0x01BF,255,0,90); move(-6.09,-0.03,-2.80); object(0x01BF,235,0,90); move(-4.77,-0.02,-4.40); object(0x01BF,220,0,90); move(-3.52,-0.02,-5.50); object(0x01BF,205,0,90); move(-3.36,-0.02,-4.30); object(0x01BF,230,0,90); move(-3.11,-0.01,-2.00); object(0x01BF,245,0,90); move(-3.85,-0.02,-1.00); object(0x01BF,260,0,90); move(-5.43,-0.02,-0.60); object(0x01BF,270,0,90); move(-5.50,-0.03,0.40); object(0x01BF,280,0,90); move(-5.13,-0.02,1.30); object(0x01BF,290,0,90); move(-4.65,-0.02,2.10); object(0x01BF,300,0,90); move(-4.38,-0.02,3.40); object(0x01BF,315,0,90); move(-3.41,-0.02,4.00); object(0x01BF,325,0,90); move(-3.27,-0.02,5.60); object(0x01BF,335,0,90); move(-2.04,-0.01,5.50); object(0x01BF,345,0,90); move(-0.78,-0.00,5.20); object(0x01BF,0,0,90); move(-0.60,-0.00,6.50); object(0x01BF,350,0,90); move(-1.96,-0.01,6.10); object(0x01BF,335,0,90); move(-3.55,-0.02,5.50); object(0x01BF,320,0,90); move(-4.91,-0.02,4.50); object(0x01BF,305,0,90); move(-5.64,-0.03,2.90); object(0x01BF,290,0,90); move(-6.24,-0.03,1.70); object(0x01BF,280,0,90); move(-6.18,-0.03,0.50); object(0x01BF,270,0,90); move(-6.64,-0.03,-0.60); object(0x01BF,260,0,90); move(-6.15,-0.03,-2.30); object(0x01BF,240,0,90); move(-5.28,-0.02,-4.00); object(0x01BF,225,0,90); move(-4.06,-0.02,-5.30); object(0x01BF,210,0,90); move(-2.81,-0.01,-6.10); object(0x01BF,200,0,90); move(-2.23,-0.01,-6.10); object(0x01BF,200,0,90); move(-2.18,-0.01,-6.00); object(0x01BF,200,0,90); move(-2.55,-0.01,-4.90); object(0x01BF,215,0,90); move(-3.07,-0.01,-3.70); object(0x01BF,225,0,90); move(-4.15,-0.02,-2.80); object(0x01BF,250,0,90); move(-5.19,-0.02,-1.40); object(0x01BF,260,0,90); move(-5.16,-0.02,-0.50); object(0x01BF,270,0,90); move(-6.11,-0.02,0.00); object(0x01BF,270,0,90); move(-5.30,-0.02,0.70); object(0x01BF,285,0,90); move(-5.47,-0.02,2.20); object(0x01BF,300,0,90); move(-4.71,-0.02,3.90); object(0x01BF,320,0,90); move(-5.06,-0.02,4.20); object(0x01BF,300,0,90); move(-5.94,-0.03,2.10); object(0x01BF,280,0,90); move(-6.64,-0.03,0.60); object(0x01BF,270,0,90); move(-6.84,-0.03,0.00); object(0x01BF,270,0,90); move(-6.39,-0.03,-0.90); object(0x01BF,255,0,90); move(-5.92,-0.03,-2.80); object(0x01BF,235,0,90); move(-4.84,-0.02,-4.50); object(0x01BF,220,0,90); move(-3.55,-0.02,-4.20); object(0x01BF,220,0,90); move(-3.93,-0.02,-3.70); object(0x01BF,235,0,90); move(-4.41,-0.02,-2.40); object(0x01BF,250,0,90); move(-5.65,-0.02,-1.10); object(0x01BF,270,0,90); move(-6.89,-0.04,0.00); object(0x01BF,270,0,90); move(-6.16,-0.04,0.00); object(0x01BF,270,0,90); move(-4.37,-0.03,0.00); object(0x01BF,270,0,90); move(-8.70,-0.15,0.00); object(0x0FAA,0,0,90); move(-4.71,0.11,0.20); object(0x0FAA,5,0,90); move(-7.74,-0.01,1.30); object(0x0FAA,15,0,90); move(-6.59,-14.01,2.20); object(0x0FAA,30,0,90); move(-1.76,14.19,1.10); object(0x0FAA,30,0,90); move(-7.77,0.35,5.40); object(0x0FAA,40,0,94); move(-5.09,0.85,5.30); object(0x0FAA,50,0,104); move(-4.47,1.38,7.90); object(0x0FAA,70,0,113); move(-2.03,0.55,8.30); object(0x0FAA,85,0,111); move(0.20,-0.08,10.10); object(0x0FAA,100,0,111); move(3.36,-1.29,9.90); object(0x0FAA,120,0,111); move(6.29,-2.42,8.80); object(0x0FAA,135,0,111); move(8.44,-3.12,5.60); object(0x0FAA,160,0,110); move(9.04,-3.09,3.00); object(0x0FAA,165,0,106); move(10.06,-2.67,1.30); object(0x0FAA,180,0,103); move(10.10,-1.16,-0.90); object(0x0FAA,190,0,94); move(7.79,-0.33,-2.20); object(0x0FAA,205,0,90); move(9.06,0.10,-5.70); object(0x0FAA,220,0,90); move(7.09,0.00,-7.70); object(0x0FAA,235,0,90); move(2.86,-0.07,-8.80); object(0x0FAA,270,0,92); move(-2.80,0.04,-9.30); object(0x0FAA,55,0,270); move(-7.26,-0.08,-7.20); object(0x0FAA,35,0,270); move(-8.71,-0.10,-4.70); object(0x0FAA,20,0,270); move(-10.35,-0.02,-3.80); object(0x0FAA,20,0,270); move(-9.17,0.05,-2.50); object(0x0FAA,10,0,270); move(-10.93,0.18,-0.80); object(0x0FAA,0,0,270); move(-10.32,-0.11,-0.10); object(0x0FAA,0,0,270); move(-9.07,0.27,-0.90); object(0x0FAA,10,0,270); move(-10.40,-0.06,-3.70); object(0x0FAA,30,0,270); move(-9.99,-0.06,-5.20); object(0x0FAA,25,0,270); move(-10.31,-0.12,-4.30); object(0x0FAA,20,0,269); move(-10.10,-0.22,-3.70); object(0x0FAA,20,0,268); move(-7.58,0.20,-1.70); object(0x0FAA,5,0,279); move(-10.20,1.13,-2.30); object(0x0FAA,340,0,96); move(-14.24,-5.73,-1.00); object(0x0FAA,340,0,96); move(7.68,6.53,-1.40); object(0x0FAA,340,0,96); move(79.85,148.77,2.54); object(0x0FAA,340,0,176); teleport(-988.84,-976.71,11.98) //edited by Durka Durka Mahn on 4/6/2006 4:41:25 PM #cheat Super Punch //ID: 3919 //Score: 3455 //Author: vettefan88 //Category: Player //Description: Super Punch //Image: http://www.filelodge.com/files/hdd6/130361/spunch.gif //Time: 18/01/2006 18:04:00 //Working: Yes //Gives Toni Super Strength setchar(pplayer + 0x0bb3, 0x01); #cheat Make a gang //ID: 5274 //Score: 3208 //Author: pspboy //Category: Player //Description: Make the peds follow you and have weapons, they will attack what you attack. Thanks Sousanator, for the peds follow you and peds have wepons cheats. Tested and it does work. //Image: none //Time: 24/02/2006 23:24:47 //Working: Yes setchar(0x08B48E29, 1) setchar(0x08B564D8, 1) #off setchar(0x08B564D8, 0) setchar(0x08B48E29, 0) //edited by ADePSP on 25/02/2006 20:00:31 #cheat BMW M5 hamann R (FINAL VERSION) //ID: 9670 //Score: 3132 //Author: deep:cover //Category: Pimp My Garage //Description: I've finally finished this car by BMW's tuning company, hamann. It has fast accelaration and speed (but not so fast that its undriveable) and its sick handling/cornering skills! Plus 18"sport alloys +red exausts for da pimp touch.Credit 2 vettefans door //Image: http://img254.imageshack.us/my.php?image=screen10us.png //Time: 07/05/2006 17:39:14 //Working: Yes // By deep:cover setshort(0x992FEE2, 0x20, 0x42, 0x4d, 0x57, 0x20, 0x4d, 0x35, 0x20, 0x68, 0x61, 0x6d, 0x61, 0x6e, 0x6e); setchar(0x945bd12, 0x5); setchar(0x945bd11, 0x50); setchar(0x945bd10, 0x34); setshort(0x9443880, 250); setfloat(0x944387c, 0.85); setfloat(0x945bc90, 5500); setfloat(0x945bc98, 1.9); setfloat(0x945bd50, 0.25); setfloat(0x945bd54, -0.025); setfloat(0x945bd58, 0.5); setfloat(0x945bd1c, 1.1); setfloat(0x945bd20, 1.1); setfloat(0x945bd14, 0.00325); setfloat(0x945bd30, 0.575); setfloat(0x945bd34, 0); setfloat(0x945bd38, 48.125); setfloat(0x945bd48, 1.25); setfloat(0x945bd4c, 0.49375); setfloat(0x945bd64, 0.25); setfloat(0x945bd5c, 0); setfloat(0x945bcb0, 0); setfloat(0x945bcb4, -0.19999); setfloat(0x945bcb8, -0.23999); setchar(0x945bcc0, 70); setfloat(0x945bd3c, 0.9); setfloat(0x945bd40, 0.48); setfloat(0x945bc9c, 0.52632); sethex(0x945bd60, 0x82, 0x81, 0x00, 0x04); setchar(0x967E6FC, 0xFF, 0x00, 0x00); sethex(0x944fb4c, 0xFF, 0xFF, 0x00); sethex(0x944fb0c, 0xFF, 0x00, 0xFF); setint(0x8E38A38, 172); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); #cheat 2006 Porsche 911 GT3-(FINAL VERSION) //ID: 11327 //Score: 3027 //Author: deep:cover //Category: Pimp My Garage //Description: Any person who knows about cars would understand not to mess with a Porsche, especially the GT3. It has a distinctive LARGE rear spoiler. It has Porsche ceramic brakes, and amazing speed and accelaration. Enjoy the endless fun at the airport! //Image: http://img153.imageshack.us/img153/5694/screen50vd.png //Time: 24/05/2006 21:03:03 //Working: Yes // By deep:cover setshort(0x992FF18, 0x50, 0x6f, 0x72, 0x73, 0x63, 0x68, 0x65, 0x20, 0x39, 0x31, 0x31, 0x20, 0x47, 0x54); setchar(0x945c582, 0x6); setchar(0x945c581, 0x50); setchar(0x945c580, 0x34); setshort(0x9443ba0, 250); setfloat(0x9443b9c, 0.775); setfloat(0x945c500, 1400); setfloat(0x945c508, 1.75); setfloat(0x945c5c0, 0.28); setfloat(0x945c5c4, -0.0125); setfloat(0x945c5c8, 0.5); setfloat(0x945c58c, 1.25); setfloat(0x945c590, 1.25); setfloat(0x945c584, 0.006); setfloat(0x945c5a0, 0.5); setfloat(0x945c5a4, 0); setfloat(0x945c5a8, 43.125); setfloat(0x945c5b8, 1.4); setfloat(0x945c5bc, 0.5); setfloat(0x945c5d4, 0.25); setfloat(0x945c5cc, 0); setfloat(0x945c520, 0); setfloat(0x945c524, -0.19999); setfloat(0x945c528, -0.24999); setchar(0x945c530, 75); setfloat(0x945c5ac, 0.975); setfloat(0x945c5b0, 0.53); setfloat(0x945c50c, 0.85714); sethex(0x945c5d0, 0x02, 0x81, 0x00, 0x04); setchar(0x967E6FC, 0xFF, 0x00, 0x00); sethex(0x944fb48, 0xFF, 0xFF, 0x00); sethex(0x944fb18, 0xFF, 0x00, 0xFF); setint(0x8E38A38, 174); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); #cheat Infinite Sprint //ID: 3968 //Score: 2971 //Author: Butterballer360 //Category: Player //Description: Infinite Sprint //Image: none //Time: 18/01/2006 18:04:00 //Working: Yes setchar(pplayer + 0x0354, 0x04) #cheat Road Island (Final Version! Remember to download the other 3 Road Island cheats also for it to work perfectly) //ID: 5020 //Score: 2811 //Author: Waterbottle //Category: Road Island //Description: Makes Road island... Teleport, fireand the 3 missing pickups is in cheats by them self //Image: none //Time: 09/02/2006 19:26:18 //Working: Yes moveto(156, 411.3, 53.8); object(0x1bf, 0, 90, 0); moveto(156, 411.3, 53.8); object(0x1bf, 0, 90, 0); moveto(216, 386.87, 49.5); object(0x251, 270, 0, 0); moveto(195.02, 406.3, 50.5); object(0xf01, 270, 0, 90); moveto(202.32, 406.3, 50.5); object(0xf01, 270, 0, 90); moveto(209.62, 406.3, 50.5); object(0xf01, 270, 0, 90); moveto(216.92, 406.3, 50.5); object(0xf01, 270, 0, 90); moveto(224.22, 406.3, 50.5); object(0xf01, 270, 0, 90); moveto(215.5, 405.16, 49.8); object(0x239, 0, 0, 0); moveto(212.23, 409.07, 53); object(0x1bf, 0, 0, 90); moveto(216.1, 405.17, 52.1); object(0x239, 0, 0, 180); moveto(215.5, 405.33, 49.8); object(0x239, 0, 0, 0); moveto(219.5, 409.07, 53); object(0x1bf, 0, 0, 90); moveto(215.8, 413.23, 53); object(0x1bf, 0, 0, 0); moveto(210.96, 367.26, 56.7); object(0x216, 0, 0, 0); moveto(210.96, 367.26, 57.1); object(0x216, 0, 0, 13); moveto(217.19, 418.29, 47.5); object(0xcdb, 90, 0, 0); moveto(218.39, 417.29, 49.3); object(0x249, 0, 0, 90); moveto(216, 409.23, 49.71); object(0x1bf, 90, 0, 90); moveto(215.5, 409.23, 56.4); object(0x1bf, 90, 0, 90); moveto(216, 409.23, 56.41); object(0x1bf, 90, 0, 90); moveto(218.39, 416.69, 49.3); object(0x249, 0, 0, 270); moveto(217, 416.64, 49.3); object(0x249, 0, 0, 45); moveto(216.1, 416.44, 49.3); object(0x249, 0, 0, 0); moveto(216.39, 417.29, 49.3); object(0x249, 0, 0, 90); moveto(216, 412.62, 52); object(0xf92, 0, 0, 90); moveto(218.1, 416.44, 49.3); object(0x249, 0, 0, 0); moveto(212.93, 410.47, 52); object(0xf92, 0, 0, 0); moveto(218.85, 410.47, 52); object(0xf92, 0, 0, 0); moveto(231.84, 355.86, 50.5); object(0xf90, 90, 0, 0); moveto(231.84, 361.86, 50.5); object(0xf92, 90, 0, 0); moveto(210.58, 329.26, 49); object(0xf25, 0, 0, 160); moveto(193.10, 255.50, 49); object(0xf25, 0, 0, 0); moveto(195, 351.7, 50.3); object(0x218, 0, 0, 0); moveto(195.2, 353, 50.3); object(0x218, 0, 0, 0); moveto(195.2, 352.2, 51.1); object(0x217, 0, 0, 45); moveto(217.30, 250, 50.5); object(0x1ee, 0, 0, 0); move(-8, 0, 0); object(0x1ee, 0, 0, 0); move(-8, 0, 0); object(0x1ee, 0, 0, 0); move(-8, 0, 0); object(0x1ee, 0, 0, 0); moveto(215.5, 409.23, 49.7); object(0x1bf, 90, 0, 90); moveto(217, 417.09, 49.3); object(0x249, 0, 0, 315); moveto(194.02, 361.50, 50.5); object(0xf01, 270, 0, 90); move(-.02, -24.9, 0); object(0xf01, 270, 0, 90); moveto(201.3, 336.6, 50.5); object(0xf01, 270, 0, 90); moveto(208.6, 336.6, 50.5); object(0xf01, 270, 0, 90); moveto(215.9, 336.6, 50.5); object(0xf01, 270, 0, 90); moveto(215.9, 311.7, 50.5); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); moveto(215.9, 286.8, 50.5); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); moveto(223.2, 286.8, 50.5); object(0xf01, 270, 0, 90); moveto(217.46, 417.09, 49.3); object(0x249, 0, 0, 225); moveto(216.39, 416.69, 49.3); object(0x249, 0, 0, 270); moveto(223.2, 336.6, 50.5); object(0xf01, 270, 0, 90); moveto(223.2, 311.7, 50.5); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); moveto(223.2, 261.9, 50.5); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); move(-7.3, 0, 0); object(0xf01, 270, 0, 90); moveto(195.02, 381.4, 50.5); object(0xf01, 270, 0, 90); move(7.3, 0, 0); object(0xf01, 270, 0, 90); move(7.3, 0, 0); object(0xf01, 270, 0, 90); move(7.3, 0, 0); object(0xf01, 270, 0, 90); move(7.3, 0, 0); object(0xf01, 270, 0, 90); moveto(230.5, 336.6, 50.5); object(0xf01, 270, 0, 90); moveto(230.5, 311.7, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(237.8, 336.6, 50.5); object(0xf01, 270, 0, 90); moveto(237.8, 311.7, 50.5); object(0xf01, 270, 0, 90); moveto(237.8, 361.5, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(217.35, 416.63, 49.3); object(0x249, 0, 0, 135); moveto(237.8, 361.5, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(230.5, 336.6, 50.5); object(0xf01, 270, 0, 90); move(0, -24.9, 0); object(0xf01, 270, 0, 90); moveto(230.5, 361.5, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(237.8, 336.6, 50.5); object(0xf01, 270, 0, 90); move(0, -24.9, 0); object(0xf01, 270, 0, 90); moveto(237.8, 361.5, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(245.1, 336.6, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(252.4, 336.6, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(259.7, 336.6, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(267, 361.5, 50.5); object(0xf01, 270, 0, 90); move(0, -24.9, 0); object(0xf01, 270, 0, 90); moveto(274.3, 336.6, 50.5); object(0xf01, 270, 0, 90); move(0, 24.9, 0); object(0xf01, 270, 0, 90); moveto(252.4, 371.9, 54); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); move(0, -5.2, 0); object(0xfab, 0, 0, 90); moveto(198, 370, 53); object(0x249, 0, 270, 270); moveto(198, 370, 53.8); object(0x249, 0, 90, 270); moveto(198.5, 370, 53.4); object(0x249, 90, 0, 180); moveto(198.9, 370, 53); object(0x249, 0, 270, 270); moveto(198.9, 370, 53.8); object(0x249, 0, 90, 270); moveto(199.9, 370, 53); object(0x249, 0, 270, 270); moveto(199.9, 370, 53.8); object(0x249, 0, 90, 270); moveto(272, 359, 51); object(0xcd1, 0, 0, 0); moveto(204, 362.12, 50); object(0x1de, 0, 0, 0); moveto(212.51, 366.3, 53); object(0x1bf, 0, 0, 90); moveto(210.51, 367.93, 51); object(0x251, 0, 0, 180); moveto(208.31, 366.93, 51); object(0x251, 0, 0, 0); moveto(205.93, 365.23, 51); object(0x251, 0, 0, 270); moveto(207.98, 362.55, 51); object(0x251, 0, 0, 180); moveto(210.12, 363.52, 51); object(0x251, 0, 0, 90); moveto(220, 366.2, 53); object(0x1bf, 0, 0, 90); moveto(213.5, 362.12, 50); object(0x1de, 0, 0, 0); moveto(227.19, 369.26, 50.2); object(0x218, 0, 0, 45); moveto(221.34, 366.24, 49.8); object(0xfbd, 0, 0, 0); moveto(223.45, 363.98, 51); object(0x251, 0, 0, 180); moveto(219.5, 350.7, 53); object(0x1bf, 0, 0, 90); moveto(227.5, 354.8, 50); object(0x1de, 0, 0, 180); moveto(196, 358.7, 51.2); object(0x210, 0, 0, 0); moveto(195.99, 357.7, 56); object(0x1bf, 0, 0, 90); moveto(195.7, 355.7, 58); object(0x23f, 0, 0, 90); moveto(195.7, 359.7, 58); object(0x23f, 0, 0, 90); moveto(200, 346.7, 53); object(0x1bf, 0, 0, 0); move(8, 0, 0); object(0x1bf, 0, 0, 0); move(8, 0, 0); object(0x1bf, 0, 0, 0); move(8, 0, 0); object(0x1bf, 0, 0, 0); moveto(200, 370.2, 53); object(0x1bf, 0, 0, 0); move(8, 0, 0); object(0x1bf, 0, 0, 0); move(8, 0, 0); object(0x1bf, 0, 0, 0); move(8, 0, 0); object(0x1bf, 0, 0, 0); moveto(196, 350.7, 53); object(0x1bf, 0, 0, 90); move(.01, 16, 0); object(0x1bf, 0, 0, 90); move(-.01, -4, 0); object(0x1bf, 0, 0, 90); move(.01, -9.7, 0); object(0x1bf, 0, 0, 90); moveto(228, 350.7, 53); object(0x1bf, 0, 0, 90); move(.01, 16, 0); object(0x1bf, 0, 0, 90); moveto(230, 358.7, 51.5); object(0x1bf, 45, 0, 90); moveto(200, 350, 49.6); object(0x1bf, 90, 0, 0); moveto(200, 363.4, 49.6); object(0x1bf, 90, 0, 0); moveto(200, 356.7, 49.6); object(0x1bf, 90, 0, 0); moveto(200, 366.95, 49.59); object(0x1bf, 90, 0, 0); moveto(208, 350, 49.6); object(0x1bf, 90, 0, 0); moveto(208, 363.4, 49.6); object(0x1bf, 90, 0, 0); moveto(208, 356.7, 49.6); object(0x1bf, 90, 0, 0); moveto(208, 366.95, 49.59); object(0x1bf, 90, 0, 0); moveto(216, 350, 49.6); object(0x1bf, 90, 0, 0); moveto(216, 363.4, 49.6); object(0x1bf, 90, 0, 0); moveto(216, 356.7, 49.6); object(0x1bf, 90, 0, 0); moveto(216, 366.95, 49.59); object(0x1bf, 90, 0, 0); moveto(224, 350, 49.6); object(0x1bf, 90, 0, 0); moveto(224, 363.4, 49.6); object(0x1bf, 90, 0, 0); moveto(224, 356.7, 49.6); object(0x1bf, 90, 0, 0); moveto(224, 366.95, 49.59); object(0x1bf, 90, 0, 0); moveto(200, 350, 56.3); object(0x1bf, 90, 0, 0); moveto(200, 363.4, 56.3); object(0x1bf, 90, 0, 0); moveto(200, 356.7, 56.3); object(0x1bf, 90, 0, 0); moveto(200, 366.95, 56.31); object(0x1bf, 90, 0, 0); moveto(208, 350, 56.3); object(0x1bf, 90, 0, 0); moveto(208, 363.4, 56.3); object(0x1bf, 90, 0, 0); moveto(208, 356.7, 56.3); object(0x1bf, 90, 0, 0); moveto(208, 366.95, 56.31); object(0x1bf, 90, 0, 0); moveto(216, 350, 56.3); object(0x1bf, 90, 0, 0); moveto(216, 363.4, 56.3); object(0x1bf, 90, 0, 0); moveto(216, 356.7, 56.3); object(0x1bf, 90, 0, 0); moveto(216, 366.95, 56.31); object(0x1bf, 90, 0, 0); moveto(224, 350, 56.3); object(0x1bf, 90, 0, 0); moveto(224, 363.4, 56.3); object(0x1bf, 90, 0, 0); moveto(224, 356.7, 56.3); object(0x1bf, 90, 0, 0); moveto(224, 366.95, 56.31); object(0x1bf, 90, 0, 0); moveto(204.01, 366.2, 53); object(0x1bf, 0, 0, 90); moveto(200, 362.12, 53); object(0x1bf, 0, 0, 0); moveto(200, 361.9, 51.2); object(0x1c4, 0, 0, 0); moveto(198.5, 354.7, 52); object(0xcdb, 0, 0, 0); moveto(203.5, 354.7, 52); object(0xcdb, 0, 0, 0); moveto(206, 350.7, 53); object(0x1bf, 0, 0, 90); moveto(206.2, 351.8, 49.7); object(0xeff, 0, 0, 90); move(-.5, 0, 0); object(0xeff, 0, 0, 90); moveto(200, 347.8, 49.7); object(0xf36, 0, 0, 0); moveto(205.39, 347.87, 50); object(0x206, 0, 0, 90); moveto(210.88, 366, 57.5); object(0xf92, 315, 0, 0); moveto(212.88, 407.65, 50); object(0xf90, 90, 0, 0); moveto(218.58, 407.65, 50); object(0xf90, 90, 0, 0); moveto(217.84, 412.66, 50); object(0xf90, 90, 0, 90); moveto(213.84, 412.66, 50); object(0xf90, 90, 0, 90); setfloat(09593410-0xBB80, .939693, -.241845, .241845) setfloat(09593420-0xBB80, .34202, .664463, -.664463) setfloat(09593430-0xBB80, 0, .707107, .707107) setfloat(09593440-0xBB80, 212, 385, 52.6) setshort(09593468-0xBB80, 0xfbe) setfloat(095904d0-0xBB80, -.984807753, 0, -.173648178) setfloat(095904e0-0xBB80, .173648178, 0, -.984807753) setfloat(095904f0-0xBB80, 0, -1, 0) setfloat(09590500-0xBB80, 200.5, 347.8, 50.6) setshort(09590528-0xBB80, 0xf03) setfloat(0x08e2dbc0, 195.05, 360.08, 50.5); setfloat(0x08e2db60, 194.60, 349.37, 50.5); setfloat(0x08e2d800, 202.27, 347.92, 50.5); setfloat(0x08e2d860, 197.63, 348.14, 50.5); setchar(0x08e2dbf3, 0x00); setchar(0x08e2dc10, 0xff); setchar(0x08e2db93, 0x00); setchar(0x08e2dbb0, 0xff); setchar(0x08e2d833, 0x00); setchar(0x08e2d850, 0xff); setchar(0x08e2d893, 0x00); setchar(0x08e2d8b0, 0xff); setfloat(0996bf20, 223.39, 350.08, 51) setshort(0996bf78, 0x001) setfloat(0x08e2d8c0, 200.75, 351.5, 50); setint(0x08e2d8d4, 0); setchar(0x08e2d8dC, 0xff, 0xff); setshort(0x08e2d8e6, 0x10f); setchar(0x08e2d8f2, 0x0f); setchar(0x08e2d8f3, 0x00); setchar(0x08e2d910, 0xff); setfloat(0x08e2d920, 212.73, 408, 52.14); setint(0x08e2d934, 0); setchar(0x08e2d93C, 0xff, 0xff); setshort(0x08e2d946, 0x112); setchar(0x08e2d952, 0x0f); setchar(0x08e2d953, 0x00); setchar(0x08e2d970, 0xff); setfloat(0x08e2d980, 212.73, 409, 52.14); setint(0x08e2d994, 0); setchar(0x08e2d99C, 0xff, 0xff); setshort(0x08e2d9a6, 0x119); setchar(0x08e2d9b2, 0x0f); setchar(0x08e2d9b3, 0x00); setchar(0x08e2d9d0, 0xff); setfloat(0x08e2d9e0, 212.73, 410, 52.14); setint(0x08e2d9f4, 0); setchar(0x08e2d9fC, 0xff, 0xff); setshort(0x08e2da06, 0x113); setchar(0x08e2da12, 0x0f); setchar(0x08e2da13, 0x00); setchar(0x08e2da30, 0xff); setfloat(0x08e2da40, 212.73, 411, 52.14); setint(0x08e2da54, 0); setchar(0x08e2da5C, 0xff, 0xff); setshort(0x08e2da66, 0x117); setchar(0x08e2da72, 0x0f); setchar(0x08e2da73, 0x00); setchar(0x08e2da90, 0xff); setfloat(0x08e2daa0, 215.9, 412.62, 52.14); setint(0x08e2dab4, 0); setchar(0x08e2dabC, 0xff, 0xff); setshort(0x08e2dac6, 0x11f); setchar(0x08e2dad2, 0x0f); setchar(0x08e2dad3, 0x00); setchar(0x08e2daf0, 0xff); setfloat(0x08e2db00, 218.65, 410.21, 52.14); setint(0x08e2db14, 0); setchar(0x08e2db1C, 0xff, 0xff); setshort(0x08e2db26, 0x111); setchar(0x08e2db32, 0x01); setchar(0x08e2db33, 0x00); setchar(0x08e2db50, 0xff); setint(0x08e2db74, 0); setchar(0x08e2db7C, 0xff, 0xff); setshort(0x08e2db86, 0xea9); setchar(0x08e2db92, 0x01); teleport(200, 315, 65) #cheat Flaming exhaust //ID: 6082 //Score: 2546 //Author: vettefan88 //Category: Vehicle //Description: This will make all car exhausts shoot flames //Image: none //Time: 02/04/2006 19:57:59 //Working: Yes sethex(0x967E6A5, 40, 1C, 47, CD, CC, CC, 3D, 0A, D7, A3, 3B, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 01, 00, 60, 00, F6, FF, FF, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, A6, 9B, 44, BB, 60, 00, 00, 00, D0, 07, 00, 00, CD, CC, CC, 3D, 8F, C2, F5, 3C, 42, 60, 65, 3C, 02, 00, 00, 00, 00, 00, 00, 00, 00, 00, 80, 3F, 00, 00, 00, 00, 96, 91, 32, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 9C, 7C, B7, 08, 00, 00, 00, 00, 0F); off(); #cheat Krazy Kar Kannon! //ID: 9244 //Score: 2535 //Author: pspboy //Category: Location Mods //Description: This creates a giant cannon to shoot cars out of! it is insane! get in a car, then use the cheat "teleport to cannon" then once you teleported, use "teleport to lanch pad" note: I am not racist, i just think the name looks better with k's instead of c' //Image: http://www.freewebs.com/pspboymaps/Img/holy.gif //Time: 05/05/2006 21:31:42 //Working: Yes moveto(460.42,-921.96,69); object(0x01BF,0,0,180); move(0.00,2.37,-5.72); object(0x01BF,45,0,180); move(0.00,5.72,-2.37); object(0x01BF,90,0,180); move(0.00,5.72,2.37); object(0x01BF,135,0,180); move(0.00,2.37,5.72); object(0x01BF,180,0,180); move(0.00,-2.37,5.72); object(0x01BF,225,0,180); move(0.00,-5.72,2.37); object(0x01BF,270,0,180); move(0.00,-5.72,-2.37); object(0x01BF,315,0,180); move(8,-2.37,-5.72); object(0x01BF,0,0,180); move(0.00,2.37,-5.72); object(0x01BF,45,0,180); move(0.00,5.72,-2.37); object(0x01BF,90,0,180); move(0.00,5.72,2.37); object(0x01BF,135,0,180); move(0.00,2.37,5.72); object(0x01BF,180,0,180); move(0.00,-2.37,5.72); object(0x01BF,225,0,180); move(0.00,-5.72,2.37); object(0x01BF,270,0,180); move(0.00,-5.72,-2.37); object(0x01BF,315,0,180); moveto(472.08,-913.75,63.09); object(0x01BF,0,270,90); move(0.41,-2.98,2.80); object(0x01BF,0,225,90); move(0.27,-1.48,3.10); object(0x01BF,0,180,90); move(-0.25,1.38,2.90); object(0x01BF,0,135,90); move(0.04,2.65,1.40); object(0x01BF,0,90,90); move(-0.58,3.15,-1.20); object(0x01BF,0,45,90); move(-0.25,1.38,-2.70); object(0x01BF,0,0,90); move(0.16,-0.89,-3.60); object(0x01BF,0,315,90); move(0.23,-1.28,2.40); object(0x01BF,0,0,90); moveto(462.59,-913.73,62.09); object(0x01BF,70,0,90); move(5.73,0.08,0.90); object(0x01BF,90,0,90); move(3.35,-0.78,1.18); object(0x021C,270,0,86); move(0.19,-1.19,0.00); object(0x021C,270,0,86); move(-0.36,2.27,0.00); object(0x021C,270,0,86); move(0.04,1.22,0.00); object(0x021C,270,0,86); move(-0.14,0.89,0.00); object(0x021C,270,0,86); move(-0.14,0.89,0.00); object(0x021C,270,0,86); move(-0.13,0.79,0.00); object(0x021C,270,0,86); move(0.42,-2.67,0.00); object(0x021C,270,0,86); move(0.33,-2.07,0.00); object(0x021C,270,0,86); move(0.24,-1.48,0.00); object(0x021C,270,0,86); move(-0.58,-1.10,0.00); object(0x021C,270,0,86); move(0.13,-0.79,0.00); object(0x021C,270,0,86); move(-0.16,0.99,-2.10); object(0x021C,270,0,86); move(-0.24,1.48,0.00); object(0x021C,270,0,86); move(-0.25,1.58,0.00); object(0x021C,270,0,86); move(-0.22,1.38,0.00); object(0x021C,270,0,86); move(-0.14,0.89,0.00); object(0x021C,270,0,86); move(-0.14,0.89,0.00); object(0x021C,270,0,86); move(-0.19,1.18,0.00); object(0x021C,270,0,86); moveto(413.15,-901.89,54.13); object(0x01BF,270,0,353); moveto(470.15,-909.81,64.57); object(0x021C,270,0,85); move(0.06,-0.60,0.00); object(0x021C,270,0,85); move(0.06,-0.70,0.00); object(0x021C,270,0,85); move(0.08,-0.90,0.00); object(0x021C,270,0,85); move(0.12,-1.29,0.00); object(0x021C,270,0,85); move(0.04,-0.40,0.00); object(0x021C,270,0,90); move(0.06,-0.60,0.00); object(0x021C,270,0,90); move(0.07,-0.80,0.00); object(0x021C,270,0,90); move(0.20,-2.19,0.00); object(0x021C,270,0,90); move(0.00,0.00,0.50); object(0x021C,270,0,90); move(-0.12,1.29,0.00); object(0x021C,270,0,90); move(-0.13,1.39,0.00); object(0x021C,270,0,90); move(-0.15,1.59,0.00); object(0x021C,270,0,90); move(-0.15,1.59,0.00); object(0x021C,270,0,90); move(-0.18,1.99,0.00); object(0x021C,270,0,90); move(0.46,0.17,-3.60); object(0x021C,270,0,90); move(0.42,-0.91,0.00); object(0x021C,270,0,90); move(0.38,-0.82,0.00); object(0x021C,270,0,90); move(-0.09,-1.25,0.00); object(0x021C,270,0,90); move(-0.36,-1.05,0.00); object(0x021C,270,0,90); move(0.46,-1.00,0.00); object(0x021C,270,0,90); move(0.46,-1.00,0.00); object(0x021C,270,0,90); move(0.38,-0.82,-0.10); object(0x021C,270,0,90); move(-0.32,-4.24,4.90); object(0x021C,270,0,90); move(0.20,2.23,0.00); object(0x021C,270,0,90); move(-0.12,2.00,0.00); object(0x021C,270,0,90); move(-0.46,2.72,0.00); object(0x021C,270,0,90); move(-0.10,2.23,-0.10); object(0x021C,270,0,90); move(-0.31,2.12,0.00); object(0x021C,270,0,90); move(0.15,1.69,0.00); object(0x021C,270,0,90); move(-0.24,-2.76,0.00); object(0x021C,270,0,90); move(-0.18,-2.07,0.00); object(0x021C,270,0,90); move(0.60,-2.35,0.00); object(0x021C,270,0,90); move(0.37,-2.67,0.00); object(0x021C,270,0,90); move(0.23,-1.93,0.00); object(0x021C,270,0,90); #cheat Cars Drive On Water //ID: 4100 //Score: 2461 //Author: Nathanboi211 //Category: Vehicle //Description: Cars Drive On Water //Image: none //Time: 18/01/2006 18:04:00 //Working: Yes setchar(0x08b33e32, 1); #off setchar(0x08b33e32, 0); #cheat PCJ-666 //ID: 9193 //Score: 2438 //Author: nickwarr_ava //Category: Pimp My Garage //Description: This is the best bike I've made using PMG. It goes faster than the original, but not too fast. It turns better, and to top it all off, it shows off a nice black and dark grey paintjob, and red exhaust. //Image: http://i19.photobucket.com/albums/b164/nickwarr_182/PCJ-666B.jpg //Time: 04/05/2006 03:52:54 //Working: Yes setshort(0x99450E2, 0x70, 0x63, 0x6a, 0x2d, 0x36, 0x36, 0x36); sethex(0x945d4d1, 0x01); setchar(0x945d482, 0x6); setchar(0x945d481, 0x50); setchar(0x945d480, 0x34); setshort(0x9446c10, 251); setfloat(0x9446c0c, 0.67); setfloat(0x945d400, 500); setfloat(0x945d408, 1.6); setfloat(0x945d4c0, 0.15); setfloat(0x945d4c4, -0.15999); setfloat(0x945d4c8, 0.5); setfloat(0x945d48c, 0.97867); setfloat(0x945d490, 0.97867); setfloat(0x945d484, 0.004); setfloat(0x945d4a0, 0.5); setfloat(0x945d4a4, 0); setfloat(0x945d4a8, 34.375); setfloat(0x945d4b8, 0.85); setfloat(0x945d4bc, 0.15); setfloat(0x945d4d4, 1.2); setfloat(0x945d4cc, 0); setfloat(0x945d420, 0); setfloat(0x945d424, 0.05); setfloat(0x945d428, -0.08999); setchar(0x945d430, 103); setfloat(0x945d4ac, 0.9); setfloat(0x945d4b0, 0.48); setfloat(0x945d40c, 0); setchar(0x967E6FC, 0xFF, 0x00, 0x00); sethex(0x944fb24, 0x00, 0x00, 0x00); sethex(0x944fb58, 0x3D, 0x3D, 0x3D); setint(0x8E38A38, 205); setchar(0x8E38A5C, 113, 126); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); //edited by nickwarr_ava on 03/05/2006 8:59:35 PM #cheat Spawn all weapons next to Staunton Safehouse //ID: 9219 //Score: 2419 //Author: Awwu //Category: Weapons //Description: This cheat spawn all weapons next to Staunton Safehouse with unlimited ammo. Please check my other weapon spawn cheats. //Image: http://i71.photobucket.com/albums/i143/Awwu/weapons2.jpg //Time: 05/05/2006 16:25:28 //Working: Yes setfloat(0x08e2d800, 305.40, -412.11, 24.31); setint(0x08e2d814, 0); setchar(0x08E2D81C, 0xff, 0xff) setshort(0x08e2d826, 0x103) setchar(0x08e2d832, 0x0f) setchar(0x08e2d833, 0x00) setchar(0x08e2d850, 0xff) setfloat(0x08E2E400, 307.40, -412.11, 24.31); setint(0x08E2E414, 0); setchar(0x08E2E41C, 0xff, 0xff); setshort(0x08E2E426, 0x124); setchar(0x08E2E432, 0x0f); setchar(0x08E2E433, 0x00); setchar(0x08E2D450, 0xff); setfloat(0x08e2d860, 305.40, -414.11, 24.31); setint(0x08e2d874, 0); setchar(0x08E2D87C, 0xff, 0xff) setshort(0x08e2d886, 0x104) setchar(0x08e2d892, 0x0f) setchar(0x08e2d893, 0x00) setchar(0x08e2d8b0, 0xff) setfloat(0x08e2d8c0, 305.40, -416.11, 24.31); setint(0x08e2d8d4, 0); setchar(0x08e2d8dC, 0xff, 0xff); setshort(0x08e2d8e6, 0x105); setchar(0x08e2d8f2, 0x0f); setchar(0x08e2d8f3, 0x00); setchar(0x08e2d910, 0xff); setfloat(0x08e2d920, 305.40, -418.11, 24.31); setint(0x08e2d934, 0); setchar(0x08e2d93C, 0xff, 0xff); setshort(0x08e2d946, 0x106); setchar(0x08e2d952, 0x0f); setchar(0x08e2d953, 0x00); setchar(0x08e2d970, 0xff); setfloat(0x08e2d980, 305.40, -420.11, 24.31); setint(0x08e2d994, 0); setchar(0x08e2d99C, 0xff, 0xff); setshort(0x08e2d9a6, 0x107); setchar(0x08e2d9b2, 0x0f); setchar(0x08e2d9b3, 0x00); setchar(0x08e2d9d0, 0xff); setfloat(0x08e2d9e0, 305.40, -422.11, 24.31); setint(0x08e2d9f4, 0); setchar(0x08e2d9fC, 0xff, 0xff); setshort(0x08e2da06, 0x108); setchar(0x08e2da12, 0x0f); setchar(0x08e2da13, 0x00); setchar(0x08e2da30, 0xff); setfloat(0x08e2da40, 305.40, -424.11, 24.31); setint(0x08e2da54, 0); setchar(0x08e2da5C, 0xff, 0xff); setshort(0x08e2da66, 0x109); setchar(0x08e2da72, 0x0f); setchar(0x08e2da73, 0x00); setchar(0x08e2da90, 0xff); setfloat(0x08e2daa0, 305.40, -426.11, 24.31); setint(0x08e2dab4, 0); setchar(0x08e2dabC, 0xff, 0xff); setshort(0x08e2dac6, 0x10a); setchar(0x08e2dad2, 0x0f); setchar(0x08e2dad3, 0x00); setchar(0x08e2daf0, 0xff); setfloat(0x08e2db00, 305.40, -428.11, 24.31); setint(0x08e2db14, 0); setchar(0x08e2db1C, 0xff, 0xff); setshort(0x08e2db26, 0x10b); setchar(0x08e2db32, 0x0f); setchar(0x08e2db33, 0x00); setchar(0x08e2db50, 0xff); setfloat(0x08E2DB60, 305.40, -430.11, 24.31); setint(0x08E2DB74, 0); setchar(0x08E2DB7C, 0xff, 0xff); setshort(0x08E2DB86, 0x10c); setchar(0x08E2DB92, 0x0f); setchar(0x08E2DB93, 0x00); setchar(0x08E2DBB0, 0xff); setfloat(0x08E2DBC0, 305.40, -432.11, 24.31); setint(0x08E2DBD4, 0); setchar(0x08E2DBDC, 0xff, 0xff); setshort(0x08E2DBE6, 0x10d); setchar(0x08E2DBF2, 0x0f); setchar(0x08E2DBF3, 0x00); setchar(0x08E2DC10, 0xff); setfloat(0x08E2DC20, 305.40, -434.11, 24.31); setint(0x08E2DC34, 0); setchar(0x08E2DC3C, 0xff, 0xff); setshort(0x08E2DC46, 0x10e); setchar(0x08E2DC52, 0x0f); setchar(0x08E2DC53, 0x00); setchar(0x08E2DC70, 0xff); setfloat(0x08E2DC80, 305.40, -436.11, 24.31); setint(0x08E2DC94, 0); setchar(0x08E2DC9C, 0xff, 0xff); setshort(0x08E2DCA6, 0x123); setchar(0x08E2DCB2, 0x0f); setchar(0x08E2DCB3, 0x00); setchar(0x08E2DCD0, 0xff); setfloat(0x08E2DCE0, 305.40, -438.11, 24.31); setint(0x08E2DCF4, 0); setchar(0x08E2DCFC, 0xff, 0xff); setshort(0x08E2DD06, 0x10f); setchar(0x08E2DD12, 0x0f); setchar(0x08E2DD13, 0x00); setchar(0x08E2DD30, 0xff); setfloat(0x08E2DD40, 305.40, -440.11, 24.31); setint(0x08E2DD54, 0); setchar(0x08E2DD5C, 0xff, 0xff); setshort(0x08E2DD66, 0x110); setchar(0x08E2DD72, 0x0f); setchar(0x08E2DD73, 0x00); setchar(0x08E2DD90, 0xff); setfloat(0x08E2DDA0, 305.40, -442.11, 24.31); setint(0x08E2DDB4, 0); setchar(0x08E2DDBC, 0xff, 0xff); setshort(0x08E2DDC6, 0x112); setchar(0x08E2DDD2, 0x0f); setchar(0x08E2DDD3, 0x00); setchar(0x08E2DDF0, 0xff); setfloat(0x08E2DE00, 305.40, -444.11, 24.31); setint(0x08E2DE14, 0); setchar(0x08E2DE1C, 0xff, 0xff); setshort(0x08E2DE26, 0x113); setchar(0x08E2DE32, 0x0f); setchar(0x08E2DE33, 0x00); setchar(0x08E2DE50, 0xff); setfloat(0x08E2DE60, 305.40, -446.11, 24.31); setint(0x08E2DE74, 0); setchar(0x08E2DE7C, 0xff, 0xff); setshort(0x08E2DE86, 0x115); setchar(0x08E2DE92, 0x0f); setchar(0x08E2DE93, 0x00); setchar(0x08E2DEB0, 0xff); setfloat(0x08E2DEC0, 305.40, -448.11, 24.31); setint(0x08E2DED4, 0); setchar(0x08E2DEDC, 0xff, 0xff); setshort(0x08E2DEE6, 0x116); setchar(0x08E2DEF2, 0x0f); setchar(0x08E2DEF3, 0x00); setchar(0x08E2DF10, 0xff); setfloat(0x08E2DF20, 305.40, -450.11, 24.31); setint(0x08E2DF34, 0); setchar(0x08E2DF3C, 0xff, 0xff); setshort(0x08E2DF46, 0x117); setchar(0x08E2DF52, 0x0f); setchar(0x08E2DF53, 0x00); setchar(0x08E2DF70, 0xff); setfloat(0x08E2DF80, 305.40, -452.11, 24.31); setint(0x08E2DF94, 0); setchar(0x08E2DF9C, 0xff, 0xff); setshort(0x08E2DFA6, 0x114); setchar(0x08E2DFB2, 0x0f); setchar(0x08E2DFB3, 0x00); setchar(0x08E2DFD0, 0xff); setfloat(0x08E2DFE0, 305.40, -454.11, 24.31); setint(0x08E2DFF4, 0); setchar(0x08E2DFFC, 0xff, 0xff); setshort(0x08E2E006, 0x118); setchar(0x08E2E012, 0x0f); setchar(0x08E2E013, 0x00); setchar(0x08E2D030, 0xff); setfloat(0x08E2E040, 305.40, -456.11, 24.31); setint(0x08E2E054, 0); setchar(0x08E2E05C, 0xff, 0xff); setshort(0x08E2E066, 0x119); setchar(0x08E2E072, 0x0f); setchar(0x08E2E073, 0x00); setchar(0x08E2D090, 0xff); setfloat(0x08E2E0A0, 305.40, -458.11, 24.31); setint(0x08E2E0B4, 0); setchar(0x08E2E0BC, 0xff, 0xff); setshort(0x08E2E0C6, 0x11a); setchar(0x08E2E0D2, 0x0f); setchar(0x08E2E0D3, 0x00); setchar(0x08E2D0F0, 0xff); setfloat(0x08E2E100, 305.40, -460.11, 24.31); setint(0x08E2E114, 0); setchar(0x08E2E11C, 0xff, 0xff); setshort(0x08E2E126, 0x11b); setchar(0x08E2E132, 0x0f); setchar(0x08E2E133, 0x00); setchar(0x08E2D150, 0xff); setfloat(0x08E2E160, 305.40, -462.11, 24.31); setint(0x08E2E174, 0); setchar(0x08E2E17C, 0xff, 0xff); setshort(0x08E2E186, 0x11c); setchar(0x08E2E192, 0x0f); setchar(0x08E2E193, 0x00); setchar(0x08E2D1B0, 0xff); setfloat(0x08E2E1C0, 305.40, -464.11, 24.31); setint(0x08E2E1D4, 0); setchar(0x08E2E1DC, 0xff, 0xff); setshort(0x08E2E1E6, 0x11d); setchar(0x08E2E1F2, 0x0f); setchar(0x08E2E1F3, 0x00); setchar(0x08E2D210, 0xff); setfloat(0x08E2E220, 305.40, -466.11, 24.31); setint(0x08E2E234, 0); setchar(0x08E2E23C, 0xff, 0xff); setshort(0x08E2E246, 0x11e); setchar(0x08E2E252, 0x0f); setchar(0x08E2E253, 0x00); setchar(0x08E2D270, 0xff); setfloat(0x08E2E280, 305.40, -468.11, 24.31); setint(0x08E2E294, 0); setchar(0x08E2E29C, 0xff, 0xff); setshort(0x08E2E2A6, 0x11f); setchar(0x08E2E2B2, 0x0f); setchar(0x08E2E2B3, 0x00); setchar(0x08E2D2D0, 0xff); setfloat(0x08E2E2E0, 305.40, -470.11, 24.31); setint(0x08E2E2F4, 0); setchar(0x08E2E2FC, 0xff, 0xff); setshort(0x08E2E306, 0x120); setchar(0x08E2E312, 0x0f); setchar(0x08E2E313, 0x00); setchar(0x08E2D330, 0xff); setfloat(0x08E2E340, 307.40, -468.11, 24.31); setint(0x08E2E354, 0); setchar(0x08E2E35C, 0xff, 0xff); setshort(0x08E2E366, 0x121); setchar(0x08E2E372, 0x0f); setchar(0x08E2E373, 0x00); setchar(0x08E2D390, 0xff); setfloat(0x08E2E3A0, 307.40, -470.11, 24.31); setint(0x08E2E3B4, 0); setchar(0x08E2E3BC, 0xff, 0xff); setshort(0x08E2E3C6, 0x122); setchar(0x08E2E3D2, 0x0f); setchar(0x08E2E3D3, 0x00); setchar(0x08E2D3F0, 0xff); setfloat(0x08E2E460, 287.38, -439.86, 26.02); setint(0x08E2E474, 0); setchar(0x08E2E47C, 0xff, 0xff); setshort(0x08E2E486, 0x22e); setchar(0x08E2E492, 0x0f); setchar(0x08E2E493, 0x00); setchar(0x08E2D4B0, 0xff); setfloat(0x08E2E4C0, 287.38, -441.86, 26.02); setint(0x08E2E4D4, 0); setchar(0x08E2E4DC, 0xff, 0xff); setshort(0x08E2E4E6, 0x24b); setchar(0x08E2E4F2, 0x0f); setchar(0x08E2E4F3, 0x00); setchar(0x08E2D510, 0xff); teleport(292.22, -440.37, 26.02); #cheat Monster Truck - Pimped Cartel Cruiser //ID: 6246 //Score: 2370 //Author: vettefan88 //Category: Pimp My Garage //Description: This is the ultimate monster truck, featuring an auto stabilizer and firm suspension on a huge lift, this truck will ride over anything you put in it's path! //Image: http://img90.imageshack.us/img90/9954/screen23rq.png //Time: 06/04/2006 20:08:00 //Working: Yes setshort(0x992FF56, 0x4d, 0x6f, 0x6e, 0x73, 0x74, 0x65, 0x72, 0x20, 0x54, 0x72, 0x75, 0x63, 0x6b, 0x21); setchar(0x0945C7B0, 0x83, 0xA1, 0x00, 0x05); setchar(0x945c762, 0x6); setchar(0x945c761, 0x50); setchar(0x945c760, 0x34); setshort(0x9443ec0, 250); setfloat(0x9443ebc, 1.5); setfloat(0x945c6e0, 2500); setfloat(0x945c6e8, .4); setfloat(0x945c7a0, 0); setfloat(0x945c7a4, -.87); setfloat(0x945c7a8, 0.5); setfloat(0x945c76c, 0.848); setfloat(0x945c770, 0.848); setfloat(0x945c764, 0.001); setfloat(0x945c780, 0.6); setfloat(0x945c784, 0); setfloat(0x945c788, 30); setfloat(0x945c798, .6); setfloat(0x945c79c, 5); setfloat(0x945c7b4, 0.24); setfloat(0x945c7ac, 1); setfloat(0x945c700, 0); setfloat(0x945c704, 0.2); setfloat(0x945c708, -2); setchar(0x945c710, 75); setchar(0x967E6FC, 0x00, 0x00, 0xFF); setint(0x8E38A38, 176); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); //edited by vettefan88 on 4/6/2006 3:13:55 PM #cheat 2006 Lamborghini Murcielago Roadster(FINAL) //ID: 11656 //Score: 2280 //Author: deep:cover //Category: Pimp My Garage //Description: Lambo fans would LOVE this! Traditional Yellow Paintjob, 200mph top speed, amazing handling, great power-sliding Full Red Leather Interior, Exclusive Lambo 19" Sport Alloys. Exclusive Convertible Version Have fun burning rubber at the airport //Image: http://img85.imageshack.us/img85/225/screen27av.png //Time: 28/05/2006 15:55:30 //Working: Yes // By deep:cover setshort(0x9941808, 0x4d, 0x75, 0x72, 0x63, 0x69, 0x6c, 0x61, 0x67, 0x6f); setchar(0x945cee2, 0x6); setchar(0x945cee1, 0x50); setchar(0x945cee0, 0x34); setshort(0x9444e60, 250); setfloat(0x9444e5c, 0.80); setfloat(0x945ce60, 1800); setfloat(0x945ce68, 1.2); setfloat(0x945cf20, 0.28); setfloat(0x945cf24, 0); setfloat(0x945cf28, 0.5); setfloat(0x945ceec, 1.9); setfloat(0x945cef0, 1.9); setfloat(0x945cee4, 0.007); setfloat(0x945cf00, 0.5); setfloat(0x945cf04, 0); setfloat(0x945cf08, 50); setfloat(0x945cf18, 1.4); setfloat(0x945cf1c, 0.5); setfloat(0x945cf34, 0.25); setfloat(0x945cf2c, 1); setfloat(0x945ce80, 0); setfloat(0x945ce84, 0); setfloat(0x945ce88, -0.19999); setchar(0x945ce90, 75); setfloat(0x945cf0c, 0.9); setfloat(0x945cf10, 0.45); setfloat(0x945ce6c, 0.66667); sethex(0x945cf30, 0x03, 0x81, 0x00, 0x06); setchar(0x967E6FC, 0xFF, 0xFF, 0x00); sethex(0x944fb38, 0xFF, 0xFF, 0x23); sethex(0x944fb00, 0xFF, 0xFF, 0x23); setint(0x8E38A38, 186); setchar(0x8E38A5C, 118, 104); sethex(0x8E38A5E, 0x01, 0xFF); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); #cheat CAR WITH HYDRAULICS //ID: 9203 //Score: 2184 //Author: chrindal //Category: Pimp My Garage //Description: WHEN U PRESS BRAKE WHILE GOING ALONG IT HOPS(This is not a boring dragster u hop wen u want to) //Image: http://img464.imageshack.us/img464/2997/video16pv.gif //Time: 04/05/2006 20:30:41 //Working: Yes setchar(0x945cd02, 0x5); setchar(0x945cd01, 0x44); setchar(0x945cd00, 0x52); setshort(0x943f6e0, 250); setfloat(0x943f6dc, 0.825); setfloat(0x945cc80, 1400); setfloat(0x945cc88, 1.4); setfloat(0x945cd40, 0.275); setfloat(0x945cd44, -0.0375); setfloat(0x945cd48, 0.525); setfloat(0x945cd0c, 1.15); setfloat(0x945cd10, 1.15); setfloat(0x945cd04, 0.003); setfloat(0x945cd20, 0.52); setfloat(0x945cd24, 0); setfloat(0x945cd28, 30); setfloat(0x945cd38, 1); setfloat(0x945cd3c, 0.25625); setfloat(0x945cd54, 0.4); setfloat(0x945cd4c, 3); setfloat(0x945cca0, 0); setfloat(0x945cca4, -1.15); setfloat(0x945cca8, 0.2375); setchar(0x945ccb0, 70); setfloat(0x945cd2c, 0.86); setfloat(0x945cd30, 0.48); setfloat(0x945cc8c, 0.77143); sethex(0x945cd50, 0x01, 0xa1, 0x00, 0x01); setchar(0x967E6FC, 0xFF, 0x10, 0x00); sethex(0x944fb34, 0xFF, 0x82, 0x00); sethex(0x944fafc, 0xFF, 0x82, 0x00); setint(0x8E38A38, 130); setchar(0x8E38A5C, 117, 103); sethex(0x8E38A5E, 0x01, 0xFF); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); #cheat ...----------------The G.T.A house----v0.2-------- //ID: 10437 //Score: 2005 //Author: ozanhhh //Category: Location Mods //Description: The g.t.a house have 3 floors, Theres a shoting room, And a H place on the top of the house. ---------NEW A parking lot for 4 car,s ---------NEW -------------=!!! (TAKE IT, ITS VERY GOD) !!!=------------- my E-male [ ozany_2@hotmail.com ] //Image: http://img481.imageshack.us/img481/6126/screen155yn.png //Time: 14/05/2006 17:29:17 //Working: Yes moveto(100.58, -1630.64, 28.92); object(0x01BF, 0, 0, 88); move(-3.43, -0.07, 1.30); object(0x01BF, 270, 0, 269); move(-3.32, -0.04, -1.50); object(0x01BF, 0, 0, 88); move(0.29, -7.99, 0.00); object(0x01BF, 0, 0, 88); move(6.79, 0.11, 0.20); object(0x01BF, 0, 0, 88); move(-3.54, 0.03, 1.20); object(0x01BF, 90, 0, 88); move(-3.05, -8.07, -5.00); object(0x0239, 0, 0, 268); move(2.72, 17.69, 7.31); object(0x01B7, 0, 0, 268); move(0.18, -2.82, 0.00); object(0x01BF, 55, 0, 358); move(-11.08, 3.36, -5.10); object(0x0204, 0, 0, 180); move(0.00, 0.00, 2.60); object(0x0204, 0, 0, 180); move(8.10, 0.20, 1.10); object(0x020F, 0, 0, 107); move(5.49, 0.28, 0.00); object(0x020F, 0, 0, 107); move(-2.70, -0.14, 0.00); object(0x020F, 0, 0, 107); move(1.40, 0.07, 0.00); object(0x020F, 0, 0, 107); move(-2.90, -0.15, 0.00); object(0x020F, 0, 0, 107); move(-1.39, -1.22, 3.90); object(0x020F, 355, 0, 352); move(5.80, 0.57, -25.60); object(0x020F, 355, 0, 334); move(0.04, -0.50, 25.60); object(0x020F, 355, 0, 348); move(-2.94, -0.09, 0.00); object(0x020F, 355, 0, 349); move(-6.51, -20.63, -6.60); object(0x01BF, 0, 0, 180); move(-11.83, 19.64, 0.00); object(0x01BF, 0, 0, 91); move(-0.09, -7.87, 0.00); object(0x01BF, 0, 0, 91); move(-0.09, -7.82, 0.00); object(0x01BF, 0, 0, 91); move(4.14, -3.95, 0.00); object(0x01BF, 0, 0, 180); move(-0.23, -0.07, 0.00); object(0x01BF, 0, 0, 180); move(-0.00, -0.01, 6.60); object(0x01BF, 0, 0, 180); move(8.00, 0.04, 0.00); object(0x01BF, 0, 0, 180); move(3.82, 4.04, -2.30); object(0x01BF, 0, 0, 90); move(0.01, -0.19, 2.30); object(0x01BF, 0, 0, 270); move(-0.26, 7.73, 0.00); object(0x01BF, 0, 0, 267); move(-0.15, 7.58, 0.00); object(0x01BF, 0, 0, 90); move(0.58, -18.66, -9.70); object(0x0238, 0, 0, 30); move(-7.47, 19.06, 3.59); object(0x0204, 270, 330, 359); move(0.00, 0.00, 6.40); object(0x0204, 270, 335, 359); move(0.00, 0.00, 6.30); object(0x0204, 270, 335, 359); move(3.24, -12.36, -13.10); object(0x01BF, 0, 0, 180); move(-4.68, 0.02, 0.00); object(0x01BF, 0, 0, 180); move(5.55, -7.22, -1.30); object(0x0233, 270, 0, 182); move(-3.19, 0.04, 0.00); object(0x0233, 270, 270, 182); move(2.36, 13.45, 5.10); object(0x01BF, 90, 0, 87); move(-6.62, -0.36, 0.00); object(0x01BF, 90, 0, 87); move(-1.70, -0.14, 0.00); object(0x01BF, 90, 0, 91); move(8.12, -6.81, 0.00); object(0x01BF, 90, 0, 178); move(0.34, -2.84, 0.00); object(0x01BF, 90, 0, 180); move(-7.95, 0.02, 0.00); object(0x01BF, 90, 0, 181); move(0.09, 2.41, 0.00); object(0x01BF, 90, 0, 181); move(-0.10, 12.28, 0.00); object(0x01BF, 90, 0, 181); moveto(89.67, -1628.44, 34.97); object(0x01BF, 0, 0, 180); move(-7.12, -0.04, 0.00); object(0x01BF, 0, 0, 180); move(-4.06, -3.80, 0.00); object(0x01BF, 0, 0, 91); move(0.00, 1.80, 0.00); object(0x01BF, 0, 0, 91); move(-0.04, -15.50, 0.00); object(0x01BF, 0, 0, 91); move(0.04, 2.20, 0.00); object(0x01BF, 0, 0, 91); move(-3.53, 13.28, -3.20); object(0x01BF, 270, 0, 90); move(0.08, -8.00, 0.00); object(0x01BF, 270, 0, 90); move(0.08, -7.80, 0.00); object(0x01BF, 270, 0, 90); move(0.55, -7.29, 0.00); object(0x01BF, 270, 0, 0); move(8.11, 0.03, 0.00); object(0x01BF, 270, 0, 0); move(6.72, -0.01, 0.00); object(0x01BF, 270, 0, 0); move(-11.54, 16.24, -0.03); object(0x01BF, 270, 0, 164); move(2.55, -0.66, 0.20); object(0x01BF, 270, 0, 2); move(0.19, -8.39, 6.60); object(0x01BF, 270, 0, 270); move(6.55, 0.11, 0.00); object(0x01BF, 270, 0, 270); move(2.87, -0.00, 0.00); object(0x01BF, 270, 0, 270); move(-0.81, 7.26, 0.00); object(0x01BF, 270, 0, 180); move(-7.98, 7.14, -0.30); object(0x01BF, 270, 0, 180); move(-0.60, -7.26, 0.00); object(0x01BF, 270, 0, 90); move(8.17, 3.11, 0.00); object(0x01BF, 270, 0, 359); move(-4.26, -3.06, 0.00); object(0x01BF, 270, 0, 307); move(3.19, -13.88, -7.95); object(0x0FAA, 180, 0, 268); move(-9.45, -0.29, 0.00); object(0x0FAA, 180, 0, 268); move(-10.06, -0.49, 0.00); object(0x0FAA, 180, 0, 267); move(-5.06, -0.21, 0.00); object(0x0FAA, 180, 0, 267); move(-4.90, -0.20, -5.15); object(0x0FAB, 180, 0, 88); move(1.46, 1.74, 1.46); object(0x021C, 180, 0, 63); move(0.03, -0.80, 0.00); object(0x021C, 180, 0, 63); move(0.03, -0.80, 0.00); object(0x021C, 180, 0, 63); move(0.03, -0.80, 0.00); object(0x021C, 180, 0, 63); move(0.03, -0.90, 0.00); object(0x021C, 180, 0, 63); move(0.00, 0.00, 1.20); object(0x021C, 180, 0, 63); move(-0.03, 0.90, 0.00); object(0x021C, 180, 0, 63); move(-0.03, 0.80, 0.00); object(0x021C, 180, 0, 63); move(-0.03, 0.90, 0.00); object(0x021C, 180, 0, 63); move(-0.03, 0.80, 0.00); object(0x021C, 180, 0, 63); move(0.01, -0.30, 0.00); object(0x021C, 180, 0, 63); move(0.03, -1.00, 0.00); object(0x021C, 180, 0, 63); move(0.02, -0.50, 0.00); object(0x021C, 180, 0, 63); move(0.01, -0.30, 0.00); object(0x021C, 180, 0, 63); move(0.03, -0.80, 0.00); object(0x021C, 180, 0, 63); move(0.03, -0.90, 0.00); object(0x021C, 180, 0, 63); move(-0.01, 0.20, 0.00); object(0x021C, 180, 0, 63); move(0.01, -0.20, -1.20); object(0x021C, 180, 0, 63); move(-0.01, 0.20, 0.00); object(0x021C, 180, 0, 63); move(-0.02, 0.70, 0.00); object(0x021C, 180, 0, 63); move(-0.03, 0.90, 0.00); object(0x021C, 180, 0, 63); move(-0.02, 0.70, 0.00); object(0x021C, 180, 0, 63); move(-0.03, 0.90, 0.00); object(0x021C, 180, 0, 63); move(-0.02, 0.50, 0.00); object(0x021C, 180, 0, 63); move(0.00, 0.00, 1.20); object(0x021C, 180, 0, 63); move(0.00, 0.00, -0.60); object(0x021C, 180, 0, 63); move(0.01, -0.20, 0.00); object(0x021C, 180, 0, 63); move(0.01, -0.30, 0.00); object(0x021C, 180, 0, 63); move(0.01, -0.40, 0.00); object(0x021C, 180, 0, 63); move(0.01, -0.30, 0.00); object(0x021C, 180, 0, 63); move(0.02, -0.50, 0.00); object(0x021C, 180, 0, 63); move(-0.01, 0.30, 0.00); object(0x021C, 180, 0, 63); move(0.02, -0.60, 0.00); object(0x021C, 180, 0, 63); move(0.00, -0.10, 0.00); object(0x021C, 180, 0, 63); move(0.03, -0.24, 0.00); object(0x021C, 180, 0, 62); move(0.00, 0.00, 0.00); object(0x021C, 180, 0, 62); move(0.01, -0.20, 0.00); object(0x021C, 180, 0, 62); move(0.01, -0.20, 0.00); object(0x021C, 180, 0, 62); move(0.02, -0.40, 0.00); object(0x021C, 180, 0, 62); move(0.00, 0.00, 0.00); object(0x021C, 180, 0, 62); move(0.02, -0.30, 0.00); object(0x021C, 180, 0, 62); move(-0.02, 0.40, 0.00); object(0x021C, 180, 0, 62); move(0.04, -0.70, 0.00); object(0x021C, 180, 0, 62); move(0.01, -0.10, 0.00); object(0x021C, 180, 0, 62); moveto(94.12, -1653.78, 23.60); object(0x01A8, 0, 0, 179); move(-0.03, 2.20, 0.00); object(0x01A8, 0, 0, 179); move(0.16, -0.11, 3.90); object(0x01A8, 0, 0, 178); move(0.00, 0.00, 0.00); object(0x01A8, 0, 0, 178); move(0.05, -2.13, 0.00); object(0x01A8, 0, 0, 178); moveto(84.97, -1656.50, 32.60); object(0x01F1, 270, 0, 1); move(-5.20, 0.06, 0.00); object(0x01F1, 270, 0, 1); move(-5.01, 0.14, 0.00); object(0x01F1, 270, 0, 1); move(-2.00, 0.04, 0.00); object(0x01F1, 270, 0, 1); move(2.00, -0.04, 0.00); object(0x01F1, 270, 0, 1); move(10.10, -0.22, 0.00); object(0x01F1, 270, 0, 1); move(-2.00, 0.04, 0.00); object(0x01F1, 270, 0, 1); move(-10.83, 9.67, 0.00); object(0x01F1, 270, 0, 90); move(0.06, 5.12, 0.00); object(0x01F1, 270, 0, 90); move(0.06, 5.03, 0.00); object(0x01F1, 270, 0, 90); move(-0.14, 5.01, 0.00); object(0x01F1, 270, 0, 90); move(0.06, 4.02, 0.00); object(0x01F1, 270, 0, 90); move(0.13, -5.00, 0.00); object(0x01F1, 270, 0, 90); move(3.10, 6.40, -0.50); object(0x01F0, 0, 0, 180); move(19.84, -32.41, -11.00); object(0x01F0, 270, 0, 285); move(-0.71, 2.08, 11.10); object(0x01F0, 0, 0, 270); move(-0.03, 3.08, 0.00); object(0x01F0, 0, 0, 270); move(-16.00, 27.29, 0.00); object(0x01F0, 0, 0, 180); moveto(93.65, -1630.99, 41.40); object(0x01BF, 0, 0, 270); move(0.33, -7.92, 0.00); object(0x01BF, 0, 0, 269); move(0.15, -7.53, 0.00); object(0x01BF, 0, 0, 269); move(-15.70, -0.05, 0.00); object(0x01BF, 0, 0, 269); move(-0.05, 7.94, 0.10); object(0x01BF, 0, 0, 269); move(0.00, 8.02, 0.00); object(0x01BF, 0, 0, 270); move(11.28, 2.00, 0.00); object(0x01BF, 0, 0, 180); move(-7.32, -0.02, 0.00); object(0x01BF, 0, 0, 180); move(0.31, -21.71, 0.00); object(0x01BF, 0, 0, 180); move(7.53, -0.05, 0.00); object(0x01BF, 0, 0, 180); move(0.02, 3.37, 3.20); object(0x01BF, 270, 0, 180); move(-7.93, 0.05, 0.00); object(0x01BF, 270, 0, 180); move(-0.06, 6.74, 0.00); object(0x01BF, 270, 0, 180); move(7.83, -0.04, 0.00); object(0x01BF, 270, 0, 180); move(-0.16, 4.31, 0.00); object(0x01BF, 270, 0, 180); move(-7.43, 0.00, 0.00); object(0x01BF, 270, 0, 180); move(0.06, 4.09, 0.00); object(0x01BF, 270, 0, 180); moveto(93.61, -1631.09, 42.83); object(0x01BF, 0, 0, 270); move(-3.88, 2.66, 0.00); object(0x01BF, 0, 0, 180); move(104.96, -1628.39, 26.84); object(0x01E4, 0, 0, 359); move(101.15, -1646.42, 28.90); object(0x01BF, 0, 0, 268); move(-7.92, -8.56, 3.80); object(0x025B, 0, 0, 268); move(-0.11, 3.11, 0.00); object(0x025B, 0, 0, 267); move(-19.45, 23.78, 0.25); object(0x025B, 0, 0, 2); move(2.80, -0.10, 0.00); object(0x025B, 0, 0, 2); moveto(101.24, -1645.26, 28.90); object(0x01BF, 0, 0, 266); move(-3.48, -0.18, 1.50); object(0x01BF, 270, 0, 267); move(-0.97, -0.05, 0.00); object(0x01BF, 270, 0, 267); move(0.53, 7.34, 0.00); object(0x01BF, 270, 0, 267); moveto(104.94, -1626.73, 26.95); object(0x01E4, 0, 0, 0); move(0.00, 0.00, 3.10); object(0x01E4, 0, 0, 0); move(4.53, -3.77, -1.20); object(0x01BF, 0, 0, 89); move(0.16, -7.70, 0.00); object(0x01BF, 0, 0, 89); move(0.17, -7.80, 0.00); object(0x01BF, 0, 0, 89); move(0.15, -7.10, 0.00); object(0x01BF, 0, 0, 89); moveto(98.61, -1655.17, 28.59); object(0x01BF, 0, 0, 359); move(7.40, 0.09, 0.00); object(0x01BF, 0, 0, 359); teleport(97.04, -1625.14, 26.17) #cheat Mega Punch 5x //ID: 9752 //Score: 1961 //Author: edisoncarter //Category: Player //Description: 5x more powerful than super punch! Works without resetting gameplay speed. //Image: http://www.maxbot.com/gta/MegaPunch5x.gif //Time: 08/05/2006 01:03:45 //Working: Yes // by Edison Carter setint(0x088de24c, 0); setshort(0x088de258, 100); #off setint(0x088de24c, 0x1080000d); setshort(0x088de258, 20); #cheat Get $999,999,999 //ID: 5291 //Score: 1881 //Author: pspboy92 //Category: Player //Description: This cheat will give you the maximum amount of money, but it will never decrease or increase while enabled (made by pspboy) //Image: none //Time: 25/02/2006 20:27:01 //Working: Yes setint(0x08b89acc, 999999999); setint(0x08b89ad0, 999999999); //edited by ADePSP on 25/02/2006 20:39:32 #cheat Super Nuke! //ID: 5340 //Score: 1872 //Author: The-end //Category: Location Mods //Description: Creates a load of explosive barrels for you to blow up //Image: http://www.imagekafe.com/files/b3edb.gif //Time: 27/02/2006 15:36:29 //Working: Yes //Run in 333mhz mode for the best results //On the car park infront of stanton savehouse moveto(300.23,-513.79,35.78); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-1.10,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-1.10,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-1.10,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-0.90,0.04,0.00); object(0x021C,0,0,182); move(-1.00,0.04,0.00); object(0x021C,0,0,182); move(0.00,0.00,1.30); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(-27.48,1.12,-1.30); object(0x021C,0,0,182); move(-1.10,0.04,0.00); object(0x021C,0,0,182); move(4.10,-0.17,2.60); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(1.00,-0.04,0.00); object(0x021C,0,0,182); move(0.90,-0.04,0.00); object(0x021C,0,0,182); move(1.10,-0.09,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(1.10,-0.09,0.00); object(0x021C,0,0,185); move(1.10,-0.09,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(-2.09,0.18,1.30); object(0x021C,0,0,185); move(-1.10,0.09,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.10,0.09,0.00); object(0x021C,0,0,185); move(-1.10,0.09,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.39,0.12,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.30,0.11,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.30,0.11,0.00); object(0x021C,0,0,185); move(-1.00,0.08,0.00); object(0x021C,0,0,185); move(-1.10,0.09,0.00); object(0x021C,0,0,185); move(-1.10,0.09,0.00); object(0x021C,0,0,185); move(-0.90,0.08,0.00); object(0x021C,0,0,185); move(1.89,-0.16,1.30); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(1.10,-0.09,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(1.10,-0.09,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(0.90,-0.08,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(0.90,-0.08,0.00); object(0x021C,0,0,185); move(1.10,-0.09,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(1.10,-0.09,0.00); object(0x021C,0,0,185); move(1.00,-0.08,0.00); object(0x021C,0,0,185); move(-1.99,0.17,1.20); object(0x021C,0,0,185); move(-1.00,0.08,0.00); object(0x021C,0,0,185); move(-1.10,0.09,0.00); object(0x021C,0,0,185); move(-0.90,0.08,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.10,0.09,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); move(-1.10,0.09,0.00); object(0x021C,0,0,185); move(-1.20,0.10,0.00); object(0x021C,0,0,185); teleport(300.23,-513.79,35.78); //edited by ADePSP on 27/02/2006 15:43:58 #cheat teleport to Road Island //ID: 5021 //Score: 1868 //Author: Waterbottle //Category: Road Island //Description: Teleports you to Road Island. Make sure you have the Road island cheat already activated before you use this! //Image: none //Time: 09/02/2006 19:27:50 //Working: Yes teleport(200, 315, 53) //edited by Waterbottle on 12.03.2006 21:45:35 #cheat STING Z (FINAL VERSION) //ID: 9839 //Score: 1864 //Author: deep:cover //Category: Pimp My Garage //Description: This is my latest and best supercar since the "BMW M5 hamann R" I made before. This supercar has wicked handling, no body roll at all! You really need to experience this car! In the pic, lambo doors credit to vettefan and showroom credit to DDM.SAFE BLUDS //Image: http://img338.imageshack.us/my.php?image=screen26gq.png //Time: 08/05/2006 22:32:11 //Working: Yes // By deep:cover setshort(0x992FC0E, 0x53, 0x74, 0x69, 0x6e, 0x67, 0x20, 0x5a); setchar(0x9459972, 0x5); setchar(0x9459971, 0x50); setchar(0x9459970, 0x52); setshort(0x943fb90, 250); setfloat(0x943fb8c, 0.85); setfloat(0x94598f0, 5725); setfloat(0x94598f8, 1.85); setfloat(0x94599b0, 0.25); setfloat(0x94599b4, -0.0125); setfloat(0x94599b8, 0.5); setfloat(0x945997c, 1.375); setfloat(0x9459980, 1.375); setfloat(0x9459974, 0.004); setfloat(0x9459990, 0.52); setfloat(0x9459994, 0); setfloat(0x9459998, 42.5); setfloat(0x94599a8, 1.375); setfloat(0x94599ac, 0.5); setfloat(0x94599c4, 0.4); setfloat(0x94599bc, 0); setfloat(0x9459910, 0); setfloat(0x9459914, -0.19999); setfloat(0x9459918, -0.23999); setchar(0x9459920, 70); setfloat(0x945999c, 0.9); setfloat(0x94599a0, 0.48); setfloat(0x94598fc, 0.77143); sethex(0x94599c0, 0xa6, 0xa1, 0x00, 0x02); setchar(0x967E6FC, 0xFF, 0x00, 0x00); sethex(0x944fb5c, 0xFA, 0xFA, 0xFA); sethex(0x944fb10, 0x00, 0x00, 0x00); setint(0x8E38A38, 133); setchar(0x8E38A5C, 127, 108); sethex(0x8E38A5E, 0x01, 0xFF); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); #cheat True hoverbike *UPDATED* //ID: 5541 //Score: 1844 //Author: ssjkevin //Category: Vehicle //Description: An improved hoverbike. Works with all bikes but the best with PCJ-600. This cheat will give you: a hoverbike with no wheels, different driving sound, PCJ-600's will be renamed to SKYBIKE, it won't leave any skidmarks to make it more realistic. Turn on nev //Image: none //Time: 10/03/2006 18:33:48 //Working: Yes setfloat(0x9446c0c, 1.775); setfloat(0x945d48c, 1.3); setfloat(0x945d484, 0.005); setchar(0x8E38A5C, 125, 121); setfloat(0x08B562E0, 0); setchar(0x09a9f8ba, 100000); setchar(0x09a9f8da, 100000); setchar(0x09a9f8fa, 100000); setchar(0x09a9f91a, 100000); setchar(pcar + 0x00000267, 255) setchar(pcar + 0x000005B0, 0); setchar(pcar + 0x000006CC, 0); setchar(pcar + 0x000006C8, 0); setchar(pcar + 0x000006D4, 0); setchar(pcar + 0x000006D0, 0); setshort(0x99450E2, 0x73, 0x6B, 0x79, 0x62, 0x69, 0x6B, 0x65); setchar(0x09a9f8ba, 0x7d); setchar(0x09a9f8da, 0x7d); setchar(0x09a9f8fa, 0x7d); setchar(0x09a9f91a, 0x7d); setfloat(0x08B562E0, 0); setchar(pcar + 0x50F, 0x50); #off setfloat(0x08B562E0, 1); setchar(pcar + 0x50F, 0x3f); setfloat(0x08B562E0, 1); setchar(0x09a9f8ba, 0x27); setchar(0x09a9f8da, 0x27); setchar(0x09a9f8fa, 0x27); setchar(pcar + 0x00000267, 0) setchar(0x09a9f8ba, 0x27); setchar(0x09a9f8da, 0x27); setchar(0x09a9f8fa, 0x27); setchar(0x09a9f91a, 0x27); setchar(0x09a9f91a, 0x27); //edited by vettefan88 on 3/12/2006 11:44:28 AM #cheat atomic bomb //ID: 7976 //Score: 1824 //Author: sony9119 //Category: Weapons //Description: is very good bomb //Image: none //Time: 19/04/2006 14:51:14 //Working: Yes //Seriously the biggest bomb in GTA, its so big, once u shoot it, it freezes for 10 seconds, then blows up. keep your distance because a) ull die and b) ull crash! Have fun, dont get hurt lol...NOTE! its best to move it somewhere else by changing the moveto moveto(251.57, -620.86, 30.82); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); move(-0.02,-0.2,-0.1); object(0x021C,-0,0,90); move(0.02,0.00,-0.1); object(0x021C,-18,0,90); move(0.04,0.00,-0.09); object(0x021C,-36,0,90); move(0.07,0.00,-0.07); object(0x021C,-54,0,90); move(0.09,0.00,-0.04); object(0x021C,-72,0,90); move(0.1,0.00,-0.02); object(0x021C,-90,0,90); move(0.1,0.00,0.02); object(0x021C,-108,0,90); move(0.09,0.00,0.04); object(0x021C,-126,0,90); move(0.07,0.00,0.07); object(0x021C,-144,0,90); move(0.04,0.00,0.09); object(0x021C,-162,0,90); move(0.02,0.00,0.1); object(0x021C,-180,0,90); move(-0.02,0.00,0.1); object(0x021C,-198,0,90); move(-0.04,0.00,0.09); object(0x021C,-216,0,90); move(-0.07,0.00,0.07); object(0x021C,-234,0,90); move(-0.09,0.00,0.04); object(0x021C,-252,0,90); move(-0.1,0.00,0.02); object(0x021C,-270,0,90); move(-0.1,0.00,-0.02); object(0x021C,-288,0,90); move(-0.09,0.00,-0.04); object(0x021C,-306,0,90); move(-0.07,0.00,-0.07); object(0x021C,-324,0,90); move(-0.04,0.00,-0.09); object(0x021C,-342,0,90); //ADePSP: It's directly above Stanton SafeHouse #cheat V16 ZR - (FINAL VERSION) //ID: 10985 //Score: 1797 //Author: deep:cover //Category: Pimp My Garage //Description: The Cheetah is the best car in LC in my opinion and I wanted to make this one the best car I've ever made. AND IT REALLY IS! PERFECT HANDLING, NO BODYROLL, AMAZING SPEED, GREAT CORNERING GRIP, P.I.M.P PURPLE EXAUSTS, 19" SPORT ALLOYS! //Image: http://img227.imageshack.us/img227/4074/screen39ly.png //Time: 20/05/2006 18:03:40 //Working: Yes // By deep:cover setshort(0x992FCE8, 0x20, 0x56, 0x31, 0x36, 0x20, 0x5a, 0x52); setchar(0x945a4b2, 0x6); setchar(0x945a4b1, 0x50); setchar(0x945a4b0, 0x52); setshort(0x9440fe0, 250); setfloat(0x9440fdc, 0.80); setfloat(0x945a430, 1200); setfloat(0x945a438, 1.55); setfloat(0x945a4f0, 0.1); setfloat(0x945a4f4, -0.01); setfloat(0x945a4f8, 0.5); setfloat(0x945a4bc, 1.2); setfloat(0x945a4c0, 1.2); setfloat(0x945a4b4, 0.00725); setfloat(0x945a4d0, 0.48); setfloat(0x945a4d4, 0); setfloat(0x945a4d8, 50); setfloat(0x945a4e8, 0.8); setfloat(0x945a4ec, 0.49375); setfloat(0x945a504, 0.4); setfloat(0x945a4fc, 0); setfloat(0x945a450, 0); setfloat(0x945a454, -0.19999); setfloat(0x945a458, -0.24999); setchar(0x945a460, 70); setfloat(0x945a4dc, 0.9); setfloat(0x945a4e0, 0.5); setfloat(0x945a43c, 0.9); sethex(0x945a500, 0x83, 0x81, 0x00, 0x05); setchar(0x967E6FC, 0xFF, 0x00, 0xFF); sethex(0x944fb30, 0x00, 0x00, 0x00); sethex(0x944fb20, 0x00, 0x00, 0x00); setint(0x8E38A38, 146); setchar(0x8E38A5C, 116, 112); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); #cheat Temple Of The Forbidden Mummy Beta v.3 //ID: 5324 //Score: 1720 //Author: Swikity //Category: Location Mods //Description: I have finished the first version of my mod for LCS. Included in this mod is boobytraps, temple gaurds, holes in the ground, glass floors, and tricky terrain, wich all leads to treasures such as the sword in the stone, the sacred tree, and the flaming oil //Image: http://www.filelodge.com/files/hdd8/191765/Temple2.bmp //Time: 26/02/2006 21:29:40 //Working: Yes moveto(-175.50,210.32,3.20); object(0x0131,0,0,37); move(9.48,8.20,-0.22); object(0x0269,0,0,128); move(-5.72,-8.03,2.90); object(0x026B,0,0,145); move(3.06,11.43,0.20); object(0x0269,0,0,2); move(4.59,-16.27,-0.50); object(0x026C,0,0,155); move(33.61,-19.23,0.00); object(0x0FF7,0,0,134); move(9.63,5.34,-2.60); object(0x0EF7,0,0,1); move(18.51,2.74,2.40); object(0x0238,265,0,83); move(3.00,0.36,0.10); object(0x0238,265,0,83); move(1.74,0.21,0.50); object(0x0238,265,0,83); move(-2.91,-0.35,-0.50); object(0x0238,265,0,83); move(-4.87,3.10,-7.40); object(0x0238,265,0,301); move(5.75,3.30,7.50); object(0x0246,90,270,89); move(5.56,0.12,0.10); object(0x0246,90,270,91); move(-9.65,-0.54,0.30); object(0x01E0,90,340,354); move(8.94,0.03,1.80); object(0x01E0,90,0,179); moveto(-93.52,205.37,7.93); object(0x0239,0,0,44); move(-0.64,-0.65,-0.30); object(0x01BF,270,0,44); move(4.75,4.73,0.00); object(0x01BF,270,0,138); move(-4.49,3.97,0.00); object(0x01BF,270,0,130); move(-1.74,-2.49,3.20); object(0x01BF,180,0,96); move(3.29,6.45,0.00); object(0x01BF,180,0,133); move(2.97,-13.83,0.00); object(0x01BF,180,0,136); move(5.56,4.96,0.00); object(0x01BF,180,0,135); move(4.07,4.10,0.00); object(0x01BF,180,0,135); move(-5.95,3.12,-3.20); object(0x01BF,90,0,133); move(-0.87,-6.68,0.00); object(0x01BF,90,0,137); move(4.71,6.03,0.00); object(0x01BF,90,0,136); move(0.54,5.52,-0.20); object(0x0246,90,270,315); move(4.04,3.87,0.00); object(0x0246,90,270,312); move(-2.06,-7.57,2.00); object(0x0246,90,180,319); move(-8.23,3.45,0.00); object(0x0246,90,180,309); move(4.59,-3.62,-0.90); object(0x020C,90,180,16); move(-0.05,0.26,1.00); object(0x010C,180,0,30); move(-12.16,-9.77,0.00); object(0x0251,180,175,27); move(4.58,2.88,0.00); object(0x0251,180,175,359); move(3.80,2.37,0.00); object(0x0251,180,175,319); move(1.58,-3.65,2.20); object(0x0251,180,175,33); move(-1.19,0.92,-0.10); object(0x0251,180,175,33); move(-1.03,0.80,-0.10); object(0x0251,180,175,33); move(-1.03,0.80,-0.10); object(0x0251,180,175,33); move(-1.11,0.86,-0.10); object(0x0251,180,175,33); move(-1.11,0.86,-0.10); object(0x0251,180,175,33); move(-1.03,0.80,0.00); object(0x0251,180,175,33); move(2.21,-1.71,-2.40); object(0x0251,10,175,33); move(1.11,-0.86,0.00); object(0x0251,10,175,33); move(1.03,-0.80,0.20); object(0x0251,10,175,33); move(1.03,-0.80,0.10); object(0x0251,10,175,33); move(-3.73,3.77,0.00); object(0x0251,10,175,42); move(-0.82,0.87,0.00); object(0x0251,10,175,42); moveto(-91.46,207.25,12.51); object(0x01BF,270,0,227); move(5.10,4.32,0.00); object(0x01BF,270,0,229); move(3.79,4.22,0.00); object(0x01BF,270,0,229); move(-2.77,2.71,0.00); object(0x01BF,270,0,226); move(-3.37,-3.28,0.10); object(0x01BF,270,0,223); move(-3.48,-4.85,0.00); object(0x01BF,90,0,95); move(10.36,9.72,-2.60); object(0x0246,90,0,134); move(-2.86,1.48,0.00); object(0x0246,90,0,45); move(10.03,5.90,-2.70); object(0x0239,90,0,42); move(7.96,2.82,0.00); object(0x0239,90,0,313); move(-4.89,5.19,0.00); object(0x0239,90,0,133); move(-0.04,-4.18,0.10); object(0x025A,0,0,223); move(0.49,1.15,-4.50); object(0x0269,0,0,223); moveto(-2.30,284.04,12.61); object(0x021E,0,0,250); move(7.11,6.34,0.00); object(0x021F,0,0,39); move(0.64,-0.58,1.20); object(0x021F,0,0,49); move(-3.38,4.19,0.00); object(0x0216,275,0,46); move(10.09,2.36,0.00); object(0x0216,275,0,53); move(5.18,10.52,0.00); object(0x0216,275,0,41); move(9.87,5.65,0.00); object(0x0216,275,0,48); move(1.39,-1.48,0.00); object(0x0215,200,0,47); move(-3.23,-0.12,0.00); object(0x0216,115,270,336); move(13.25,9.75,-0.30); object(0x0DB6,350,265,12); move(15.84,14.90,-0.90); object(0x0DB7,25,180,52); move(34.07,39.63,6.30); object(0x0143,5,355,83); move(3.63,-10.52,0.00); object(0x0118,5,355,147); move(-4.46,7.37,0.00); object(0x0143,5,355,185); move(-14.28,-16.24,-1.90); object(0x0ED2,0,0,264); moveto(-2.30,284.04,12.61); object(0x021E,0,0,250); move(7.11,6.34,0.00); object(0x021F,0,0,39); move(0.64,-0.58,1.20); object(0x021F,0,0,49); move(-3.38,4.19,0.00); object(0x0216,275,0,46); move(10.09,2.36,0.00); object(0x0216,275,0,53); move(5.18,10.52,0.00); object(0x0216,275,0,41); move(9.87,5.65,0.00); object(0x0216,275,0,48); move(1.39,-1.48,0.00); object(0x0215,200,0,47); move(-3.23,-0.12,0.00); object(0x0216,115,270,336); move(13.25,9.75,-0.30); object(0x0DB6,350,265,12); move(15.84,14.90,-0.90); object(0x0DB7,25,180,52); move(34.07,39.63,6.30); object(0x0143,5,355,83); move(3.63,-10.52,0.00); object(0x0118,5,355,147); move(-4.46,7.37,0.00); object(0x0143,5,355,185); move(-14.28,-16.24,-1.90); object(0x0ED2,0,0,264); setfloat(08B89E40,73.73,354.92,17.21) setchar(08B89E30,1) teleport(-210.28, 224.42, 5.33); //edited by Swikity on 27/02/2006 5:01:57 PM #cheat Mercedes Maybach Exelero (FINAL VERSION) //ID: 9928 //Score: 1713 //Author: deep:cover //Category: Pimp My Garage //Description: This wicked car has a PEARLESCENT PIMP PURPLE PAINTJOB! Plus, with its red exuast and 21inch sport alloys, its the perfect cruising and pimp car to impress the ladies.Chill out, cruise the streets of Liberty City.Doors credit 2 vettefan + showroom 2 DDM //Image: http://img296.imageshack.us/img296/7552/screen12yz.png //Time: 09/05/2006 22:46:26 //Working: Yes // By deep:cover setshort(0x992FC96, 0x4d, 0x61, 0x79, 0x62, 0x61, 0x63, 0x68); setchar(0x945a002, 0x5); setchar(0x945a001, 0x50); setchar(0x945a000, 0x52); setshort(0x9440680, 250); setfloat(0x944067c, 0.90); setfloat(0x9459f80, 2350); setfloat(0x9459f88, 0.6); setfloat(0x945a040, 0.0625); setfloat(0x945a044, -0.01); setfloat(0x945a048, 0.5); setfloat(0x945a00c, 1.25); setfloat(0x945a010, 1.25); setfloat(0x945a004, 0.0035); setfloat(0x945a020, 0.4); setfloat(0x945a024, 0); setfloat(0x945a028, 42.5); setfloat(0x945a038, 1.1); setfloat(0x945a03c, 0.5); setfloat(0x945a054, 0.2); setfloat(0x945a04c, 0); setfloat(0x9459fa0, 0); setfloat(0x9459fa4, 0); setfloat(0x9459fa8, -0.14999); setchar(0x9459fb0, 75); setfloat(0x945a02c, 0.8); setfloat(0x945a030, 0.5); setfloat(0x9459f8c, 0.65455); sethex(0x945a050, 0x02, 0x81, 0x00, 0x00); setchar(0x967E6FC, 0xFF, 0x00, 0x00); sethex(0x944fb08, 0x95, 0x8E, 0xD4); sethex(0x944fb0c, 0x95, 0x8E, 0xD4); setint(0x8E38A38, 140); setchar(0x8E38A5C, 106, 107); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); #cheat Shoot with any wep while in car //ID: 4969 //Score: 1692 //Author: Durka Durka Mahn //Category: Vehicle //Description: Turn on while in a car and you can shoot, but its hard to aim. //Image: none //Time: 04/02/2006 15:27:19 //Working: Yes setchar(pplayer + 0x034C, 0x0C); //edited by SWAT_KILLER on 2006/2/23 ¤U¤È 09:10:22 #cheat Thunder ZR (FINAL VERSION) //ID: 10562 //Score: 1685 //Author: deep:cover //Category: Pimp My Garage //Description: You'd know from my other cars that I only post cars that deserve to have my name as the author. This is one of the lucky few! TOOK ME AGES TO GET IT JUST RIGHT! Sick handling, speed and a Sleek Jet Black paintjob along with Pimp Side-Flames! Lowered //Image: http://img473.imageshack.us/my.php?image=screen46pp.png //Time: 15/05/2006 22:24:23 //Working: Yes // By deep:cover setshort(0x99300B2, 0x20, 0x20, 0x54, 0x68, 0x75, 0x6e, 0x64, 0x65, 0x72, 0x20, 0x5a, 0x52); setchar(0x945d1b2, 0x6); setchar(0x945d1b1, 0x50); setchar(0x945d1b0, 0x52); setshort(0x9445310, 250); setfloat(0x944530c, 0.725); setfloat(0x945d130, 1400); setfloat(0x945d138, 1.4); setfloat(0x945d1f0, 0.2); setfloat(0x945d1f4, -0.0125); setfloat(0x945d1f8, 0.4); setfloat(0x945d1bc, 1.2); setfloat(0x945d1c0, 1.2); setfloat(0x945d1b4, 0.0065); setfloat(0x945d1d0, 0.45); setfloat(0x945d1d4, 0); setfloat(0x945d1d8, 40); setfloat(0x945d1e8, 1.1); setfloat(0x945d1ec, 0.075); setfloat(0x945d204, 0.2); setfloat(0x945d1fc, 0.3); setfloat(0x945d150, 0); setfloat(0x945d154, 0.3); setfloat(0x945d158, -0.29999); setchar(0x945d160, 75); setfloat(0x945d1dc, 0.8); setfloat(0x945d1e0, 0.45); setfloat(0x945d13c, 0.85714); sethex(0x945d200, 0x02, 0x81, 0x00, 0x06); setchar(0x967E6FC, 0xFF, 0x00, 0x00); sethex(0x944fb34, 0x00, 0x00, 0x00); sethex(0x944fb48, 0x00, 0x00, 0x00); setint(0x8E38A38, 189); setchar(0x8E38A5C, 117, 122); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); #cheat Toni Has A "Free Spirit" //ID: 4221 //Score: 1685 //Author: Durka Durka Mahn //Category: Player //Description: Hit ON and you will leave Tonis "body", hit OFF to go back. You can use this like the dummy glitch in halo 2! //Image: http://www.filelodge.com/files/hdd6/130361/freespirit.gif //Time: 25/01/2006 04:40:32 //Working: Yes setchar(pplayer + 0x00000042, 171); #off setchar(pplayer + 0x00000042, 170); //edited by ADePSP on 09/03/2006 15:39:33 #cheat S.O.G.'s Hellrider (Self-Stunting Perenial) //ID: 9288 //Score: 1663 //Author: S.O.G. //Category: Pimp My Garage //Description: This is one insane car, it does backflips on command, break dances, and does many other wierd things. This is a must-have PMG car. //Image: http://img386.imageshack.us/img386/4287/sogcarhellrider1small3tc.gif //Time: 06/05/2006 02:13:16 //Working: Yes setshort(0x992FC34, 0x48, 0x65, 0x6c, 0x6c, 0x72, 0x69, 0x64, 0x65, 0x72); setchar(0x9459b52, 0x5); setchar(0x9459b51, 0x50); setchar(0x9459b50, 0x52); setshort(0x943feb0, 252); setfloat(0x943feac, 1.5); setfloat(0x9459ad0, 3500); setfloat(0x9459ad8, 0.9); setfloat(0x9459b90, 0.9); setfloat(0x9459b94, -0.55); setfloat(0x9459b98, 0.5); setfloat(0x9459b5c, 1.1); setfloat(0x9459b60, 1.1); setfloat(0x9459b54, 0.003); setfloat(0x9459b70, 0.65); setfloat(0x9459b74, -0.1000); setfloat(0x9459b78, 30); setfloat(0x9459b88, 2); setfloat(0x9459b8c, 0.15); setfloat(0x9459ba4, 0.2); setfloat(0x9459b9c, 10); setfloat(0x9459af0, 0); setfloat(0x9459af4, 0); setfloat(0x9459af8, -1); setchar(0x9459b00, 70); setfloat(0x9459b7c, 0.9); setfloat(0x9459b80, 0.48); setfloat(0x9459adc, 0); sethex(0x9459ba0, 0x0a, 0x81, 0x00, 0x05); setchar(0x967E6FC, 0xFF, 0x00, 0x00); sethex(0x944fb30, 0xF1, 0x6F, 0x29); sethex(0x944fb24, 0x96, 0x00, 0x00); setint(0x8E38A38, 135); setchar(0x8E38A5C, 116, 113); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(0x08b33e32, 1); #cheat Spawn all weapons next to SSV Safehouse //ID: 9220 //Score: 1627 //Author: Awwu //Category: Weapons //Description: This cheat spawn all weapons next to SSV Safehouse with unlimited ammo. Please check my other weapon spawn cheats. //Image: http://i71.photobucket.com/albums/i143/Awwu/weapons3.jpg //Time: 05/05/2006 16:26:53 //Working: Yes setfloat(0x08e2d800, -825.74, 351.68, 48.50); setint(0x08e2d814, 0); setchar(0x08E2D81C, 0xff, 0xff) setshort(0x08e2d826, 0x103) setchar(0x08e2d832, 0x0f) setchar(0x08e2d833, 0x00) setchar(0x08e2d850, 0xff) setfloat(0x08E2E400, -825.74, 349.68, 48.50); setint(0x08E2E414, 0); setchar(0x08E2E41C, 0xff, 0xff); setshort(0x08E2E426, 0x124); setchar(0x08E2E432, 0x0f); setchar(0x08E2E433, 0x00); setchar(0x08E2D450, 0xff); setfloat(0x08e2d860, -827.74, 351.68, 48.10); setint(0x08e2d874, 0); setchar(0x08E2D87C, 0xff, 0xff) setshort(0x08e2d886, 0x104) setchar(0x08e2d892, 0x0f) setchar(0x08e2d893, 0x00) setchar(0x08e2d8b0, 0xff) setfloat(0x08e2d8c0, -829.74, 351.68, 47.70); setint(0x08e2d8d4, 0); setchar(0x08e2d8dC, 0xff, 0xff); setshort(0x08e2d8e6, 0x105); setchar(0x08e2d8f2, 0x0f); setchar(0x08e2d8f3, 0x00); setchar(0x08e2d910, 0xff); setfloat(0x08e2d920, -831.74, 351.68, 47.30); setint(0x08e2d934, 0); setchar(0x08e2d93C, 0xff, 0xff); setshort(0x08e2d946, 0x106); setchar(0x08e2d952, 0x0f); setchar(0x08e2d953, 0x00); setchar(0x08e2d970, 0xff); setfloat(0x08e2d980, -833.74, 351.68, 46.90); setint(0x08e2d994, 0); setchar(0x08e2d99C, 0xff, 0xff); setshort(0x08e2d9a6, 0x107); setchar(0x08e2d9b2, 0x0f); setchar(0x08e2d9b3, 0x00); setchar(0x08e2d9d0, 0xff); setfloat(0x08e2d9e0, -835.74, 351.68, 46.50); setint(0x08e2d9f4, 0); setchar(0x08e2d9fC, 0xff, 0xff); setshort(0x08e2da06, 0x108); setchar(0x08e2da12, 0x0f); setchar(0x08e2da13, 0x00); setchar(0x08e2da30, 0xff); setfloat(0x08e2da40, -837.74, 351.68, 46.10); setint(0x08e2da54, 0); setchar(0x08e2da5C, 0xff, 0xff); setshort(0x08e2da66, 0x109); setchar(0x08e2da72, 0x0f); setchar(0x08e2da73, 0x00); setchar(0x08e2da90, 0xff); setfloat(0x08e2daa0, -839.74, 351.68, 45.70); setint(0x08e2dab4, 0); setchar(0x08e2dabC, 0xff, 0xff); setshort(0x08e2dac6, 0x10a); setchar(0x08e2dad2, 0x0f); setchar(0x08e2dad3, 0x00); setchar(0x08e2daf0, 0xff); setfloat(0x08e2db00, -841.74, 351.68, 45.20); setint(0x08e2db14, 0); setchar(0x08e2db1C, 0xff, 0xff); setshort(0x08e2db26, 0x10b); setchar(0x08e2db32, 0x0f); setchar(0x08e2db33, 0x00); setchar(0x08e2db50, 0xff); setfloat(0x08E2DB60, -843.74, 351.68, 44.70); setint(0x08E2DB74, 0); setchar(0x08E2DB7C, 0xff, 0xff); setshort(0x08E2DB86, 0x10c); setchar(0x08E2DB92, 0x0f); setchar(0x08E2DB93, 0x00); setchar(0x08E2DBB0, 0xff); setfloat(0x08E2DBC0, -845.74, 351.68, 44.20); setint(0x08E2DBD4, 0); setchar(0x08E2DBDC, 0xff, 0xff); setshort(0x08E2DBE6, 0x10d); setchar(0x08E2DBF2, 0x0f); setchar(0x08E2DBF3, 0x00); setchar(0x08E2DC10, 0xff); setfloat(0x08E2DC20, -847.74, 351.68, 43.70); setint(0x08E2DC34, 0); setchar(0x08E2DC3C, 0xff, 0xff); setshort(0x08E2DC46, 0x10e); setchar(0x08E2DC52, 0x0f); setchar(0x08E2DC53, 0x00); setchar(0x08E2DC70, 0xff); setfloat(0x08E2DC80, -849.74, 351.68, 43.20); setint(0x08E2DC94, 0); setchar(0x08E2DC9C, 0xff, 0xff); setshort(0x08E2DCA6, 0x123); setchar(0x08E2DCB2, 0x0f); setchar(0x08E2DCB3, 0x00); setchar(0x08E2DCD0, 0xff); setfloat(0x08E2DCE0, -851.74, 351.68, 42.70); setint(0x08E2DCF4, 0); setchar(0x08E2DCFC, 0xff, 0xff); setshort(0x08E2DD06, 0x10f); setchar(0x08E2DD12, 0x0f); setchar(0x08E2DD13, 0x00); setchar(0x08E2DD30, 0xff); setfloat(0x08E2DD40, -853.74, 351.68, 42.20); setint(0x08E2DD54, 0); setchar(0x08E2DD5C, 0xff, 0xff); setshort(0x08E2DD66, 0x110); setchar(0x08E2DD72, 0x0f); setchar(0x08E2DD73, 0x00); setchar(0x08E2DD90, 0xff); setfloat(0x08E2DDA0, -855.74, 351.68, 41.70); setint(0x08E2DDB4, 0); setchar(0x08E2DDBC, 0xff, 0xff); setshort(0x08E2DDC6, 0x112); setchar(0x08E2DDD2, 0x0f); setchar(0x08E2DDD3, 0x00); setchar(0x08E2DDF0, 0xff); setfloat(0x08E2DE00, -857.74, 351.68, 41.20); setint(0x08E2DE14, 0); setchar(0x08E2DE1C, 0xff, 0xff); setshort(0x08E2DE26, 0x113); setchar(0x08E2DE32, 0x0f); setchar(0x08E2DE33, 0x00); setchar(0x08E2DE50, 0xff); setfloat(0x08E2DE60, -859.74, 351.68, 40.80); setint(0x08E2DE74, 0); setchar(0x08E2DE7C, 0xff, 0xff); setshort(0x08E2DE86, 0x115); setchar(0x08E2DE92, 0x0f); setchar(0x08E2DE93, 0x00); setchar(0x08E2DEB0, 0xff); setfloat(0x08E2DEC0, -861.74, 351.68, 40.40); setint(0x08E2DED4, 0); setchar(0x08E2DEDC, 0xff, 0xff); setshort(0x08E2DEE6, 0x116); setchar(0x08E2DEF2, 0x0f); setchar(0x08E2DEF3, 0x00); setchar(0x08E2DF10, 0xff); setfloat(0x08E2DF20, -863.74, 351.68, 40.10); setint(0x08E2DF34, 0); setchar(0x08E2DF3C, 0xff, 0xff); setshort(0x08E2DF46, 0x117); setchar(0x08E2DF52, 0x0f); setchar(0x08E2DF53, 0x00); setchar(0x08E2DF70, 0xff); setfloat(0x08E2DF80, -865.74, 351.68, 39.80); setint(0x08E2DF94, 0); setchar(0x08E2DF9C, 0xff, 0xff); setshort(0x08E2DFA6, 0x114); setchar(0x08E2DFB2, 0x0f); setchar(0x08E2DFB3, 0x00); setchar(0x08E2DFD0, 0xff); setfloat(0x08E2DFE0, -867.74, 351.68, 39.50); setint(0x08E2DFF4, 0); setchar(0x08E2DFFC, 0xff, 0xff); setshort(0x08E2E006, 0x118); setchar(0x08E2E012, 0x0f); setchar(0x08E2E013, 0x00); setchar(0x08E2D030, 0xff); setfloat(0x08E2E040, -869.74, 351.68, 39.20); setint(0x08E2E054, 0); setchar(0x08E2E05C, 0xff, 0xff); setshort(0x08E2E066, 0x119); setchar(0x08E2E072, 0x0f); setchar(0x08E2E073, 0x00); setchar(0x08E2D090, 0xff); setfloat(0x08E2E0A0, -871.74, 351.68, 38.90); setint(0x08E2E0B4, 0); setchar(0x08E2E0BC, 0xff, 0xff); setshort(0x08E2E0C6, 0x11a); setchar(0x08E2E0D2, 0x0f); setchar(0x08E2E0D3, 0x00); setchar(0x08E2D0F0, 0xff); setfloat(0x08E2E100, -871.74, 349.68, 38.90); setint(0x08E2E114, 0); setchar(0x08E2E11C, 0xff, 0xff); setshort(0x08E2E126, 0x11b); setchar(0x08E2E132, 0x0f); setchar(0x08E2E133, 0x00); setchar(0x08E2D150, 0xff); setfloat(0x08E2E160, -871.74, 347.68, 38.70); setint(0x08E2E174, 0); setchar(0x08E2E17C, 0xff, 0xff); setshort(0x08E2E186, 0x11c); setchar(0x08E2E192, 0x0f); setchar(0x08E2E193, 0x00); setchar(0x08E2D1B0, 0xff); setfloat(0x08E2E1C0, -871.74, 345.68, 38.50); setint(0x08E2E1D4, 0); setchar(0x08E2E1DC, 0xff, 0xff); setshort(0x08E2E1E6, 0x11d); setchar(0x08E2E1F2, 0x0f); setchar(0x08E2E1F3, 0x00); setchar(0x08E2D210, 0xff); setfloat(0x08E2E220, -871.74, 343.68, 38.30); setint(0x08E2E234, 0); setchar(0x08E2E23C, 0xff, 0xff); setshort(0x08E2E246, 0x11e); setchar(0x08E2E252, 0x0f); setchar(0x08E2E253, 0x00); setchar(0x08E2D270, 0xff); setfloat(0x08E2E280, -871.74, 341.68, 38.10); setint(0x08E2E294, 0); setchar(0x08E2E29C, 0xff, 0xff); setshort(0x08E2E2A6, 0x11f); setchar(0x08E2E2B2, 0x0f); setchar(0x08E2E2B3, 0x00); setchar(0x08E2D2D0, 0xff); setfloat(0x08E2E2E0, -871.74, 339.68, 37.90); setint(0x08E2E2F4, 0); setchar(0x08E2E2FC, 0xff, 0xff); setshort(0x08E2E306, 0x120); setchar(0x08E2E312, 0x0f); setchar(0x08E2E313, 0x00); setchar(0x08E2D330, 0xff); setfloat(0x08E2E340, -871.74, 337.68, 37.70); setint(0x08E2E354, 0); setchar(0x08E2E35C, 0xff, 0xff); setshort(0x08E2E366, 0x121); setchar(0x08E2E372, 0x0f); setchar(0x08E2E373, 0x00); setchar(0x08E2D390, 0xff); setfloat(0x08E2E3A0, -871.74, 335.68, 37.50); setint(0x08E2E3B4, 0); setchar(0x08E2E3BC, 0xff, 0xff); setshort(0x08E2E3C6, 0x122); setchar(0x08E2E3D2, 0x0f); setchar(0x08E2E3D3, 0x00); setchar(0x08E2D3F0, 0xff); setfloat(0x08E2E460, -825.74, 344.68, 48.50); setint(0x08E2E474, 0); setchar(0x08E2E47C, 0xff, 0xff); setshort(0x08E2E486, 0x22e); setchar(0x08E2E492, 0x0f); setchar(0x08E2E493, 0x00); setchar(0x08E2D4B0, 0xff); setfloat(0x08E2E4C0, -827.74, 344.68, 48.10); setint(0x08E2E4D4, 0); setchar(0x08E2E4DC, 0xff, 0xff); setshort(0x08E2E4E6, 0x24b); setchar(0x08E2E4F2, 0x0f); setchar(0x08E2E4F3, 0x00); setchar(0x08E2D510, 0xff); teleport(-857.79, 345.70, 41.08); #cheat teleport to cannon. //ID: 9246 //Score: 1615 //Author: pspboy //Category: Teleport //Description: For use with my mod "Krazy Kar Kannon!" //Image: none //Time: 05/05/2006 21:38:47 //Working: Yes teleport(467, -914, 64.18) #cheat Spawn all weapons next to Portland Safehouse //ID: 9218 //Score: 1580 //Author: Awwu //Category: Weapons //Description: This cheat spawn all weapons next to Portland Safehouse with unlimited ammo. Please check my other weapon spawn cheats. //Image: http://i71.photobucket.com/albums/i143/Awwu/weapons1.jpg //Time: 05/05/2006 16:24:10 //Working: Yes setfloat(0x08e2d800, 1171.69, -271.65, 24.54); setint(0x08e2d814, 0); setchar(0x08E2D81C, 0xff, 0xff) setshort(0x08e2d826, 0x103) setchar(0x08e2d832, 0x0f) setchar(0x08e2d833, 0x00) setchar(0x08e2d850, 0xff) setfloat(0x08E2E400, 1169.69, -271.65, 24.54); setint(0x08E2E414, 0); setchar(0x08E2E41C, 0xff, 0xff); setshort(0x08E2E426, 0x124); setchar(0x08E2E432, 0x0f); setchar(0x08E2E433, 0x00); setchar(0x08E2D450, 0xff); setfloat(0x08e2d860, 1171.69, -269.65, 24.54); setint(0x08e2d874, 0); setchar(0x08E2D87C, 0xff, 0xff) setshort(0x08e2d886, 0x104) setchar(0x08e2d892, 0x0f) setchar(0x08e2d893, 0x00) setchar(0x08e2d8b0, 0xff) setfloat(0x08e2d8c0, 1171.69, -267.65, 24.54); setint(0x08e2d8d4, 0); setchar(0x08e2d8dC, 0xff, 0xff); setshort(0x08e2d8e6, 0x105); setchar(0x08e2d8f2, 0x0f); setchar(0x08e2d8f3, 0x00); setchar(0x08e2d910, 0xff); setfloat(0x08e2d920, 1171.69, -265.65, 24.54); setint(0x08e2d934, 0); setchar(0x08e2d93C, 0xff, 0xff); setshort(0x08e2d946, 0x106); setchar(0x08e2d952, 0x0f); setchar(0x08e2d953, 0x00); setchar(0x08e2d970, 0xff); setfloat(0x08e2d980, 1171.69, -263.65, 24.54); setint(0x08e2d994, 0); setchar(0x08e2d99C, 0xff, 0xff); setshort(0x08e2d9a6, 0x107); setchar(0x08e2d9b2, 0x0f); setchar(0x08e2d9b3, 0x00); setchar(0x08e2d9d0, 0xff); setfloat(0x08e2d9e0, 1171.69, -261.65, 24.54); setint(0x08e2d9f4, 0); setchar(0x08e2d9fC, 0xff, 0xff); setshort(0x08e2da06, 0x108); setchar(0x08e2da12, 0x0f); setchar(0x08e2da13, 0x00); setchar(0x08e2da30, 0xff); setfloat(0x08e2da40, 1171.69, -259.65, 24.54); setint(0x08e2da54, 0); setchar(0x08e2da5C, 0xff, 0xff); setshort(0x08e2da66, 0x109); setchar(0x08e2da72, 0x0f); setchar(0x08e2da73, 0x00); setchar(0x08e2da90, 0xff); setfloat(0x08e2daa0, 1171.69, -257.65, 24.54); setint(0x08e2dab4, 0); setchar(0x08e2dabC, 0xff, 0xff); setshort(0x08e2dac6, 0x10a); setchar(0x08e2dad2, 0x0f); setchar(0x08e2dad3, 0x00); setchar(0x08e2daf0, 0xff); setfloat(0x08e2db00, 1171.69, -255.65, 24.54); setint(0x08e2db14, 0); setchar(0x08e2db1C, 0xff, 0xff); setshort(0x08e2db26, 0x10b); setchar(0x08e2db32, 0x0f); setchar(0x08e2db33, 0x00); setchar(0x08e2db50, 0xff); setfloat(0x08E2DB60, 1171.69, -253.65, 24.54); setint(0x08E2DB74, 0); setchar(0x08E2DB7C, 0xff, 0xff); setshort(0x08E2DB86, 0x10c); setchar(0x08E2DB92, 0x0f); setchar(0x08E2DB93, 0x00); setchar(0x08E2DBB0, 0xff); setfloat(0x08E2DBC0, 1171.69, -251.65, 24.54); setint(0x08E2DBD4, 0); setchar(0x08E2DBDC, 0xff, 0xff); setshort(0x08E2DBE6, 0x10d); setchar(0x08E2DBF2, 0x0f); setchar(0x08E2DBF3, 0x00); setchar(0x08E2DC10, 0xff); setfloat(0x08E2DC20, 1171.69, -249.65, 24.54); setint(0x08E2DC34, 0); setchar(0x08E2DC3C, 0xff, 0xff); setshort(0x08E2DC46, 0x10e); setchar(0x08E2DC52, 0x0f); setchar(0x08E2DC53, 0x00); setchar(0x08E2DC70, 0xff); setfloat(0x08E2DC80, 1171.69, -247.65, 24.54); setint(0x08E2DC94, 0); setchar(0x08E2DC9C, 0xff, 0xff); setshort(0x08E2DCA6, 0x123); setchar(0x08E2DCB2, 0x0f); setchar(0x08E2DCB3, 0x00); setchar(0x08E2DCD0, 0xff); setfloat(0x08E2DCE0, 1171.69, -245.65, 24.54); setint(0x08E2DCF4, 0); setchar(0x08E2DCFC, 0xff, 0xff); setshort(0x08E2DD06, 0x10f); setchar(0x08E2DD12, 0x0f); setchar(0x08E2DD13, 0x00); setchar(0x08E2DD30, 0xff); setfloat(0x08E2DD40, 1171.69, -243.65, 24.54); setint(0x08E2DD54, 0); setchar(0x08E2DD5C, 0xff, 0xff); setshort(0x08E2DD66, 0x110); setchar(0x08E2DD72, 0x0f); setchar(0x08E2DD73, 0x00); setchar(0x08E2DD90, 0xff); setfloat(0x08E2DDA0, 1171.69, -241.65, 24.54); setint(0x08E2DDB4, 0); setchar(0x08E2DDBC, 0xff, 0xff); setshort(0x08E2DDC6, 0x112); setchar(0x08E2DDD2, 0x0f); setchar(0x08E2DDD3, 0x00); setchar(0x08E2DDF0, 0xff); setfloat(0x08E2DE00, 1171.69, -239.65, 24.54); setint(0x08E2DE14, 0); setchar(0x08E2DE1C, 0xff, 0xff); setshort(0x08E2DE26, 0x113); setchar(0x08E2DE32, 0x0f); setchar(0x08E2DE33, 0x00); setchar(0x08E2DE50, 0xff); setfloat(0x08E2DE60, 1171.69, -237.65, 24.54); setint(0x08E2DE74, 0); setchar(0x08E2DE7C, 0xff, 0xff); setshort(0x08E2DE86, 0x115); setchar(0x08E2DE92, 0x0f); setchar(0x08E2DE93, 0x00); setchar(0x08E2DEB0, 0xff); setfloat(0x08E2DEC0, 1171.69, -235.65, 24.54); setint(0x08E2DED4, 0); setchar(0x08E2DEDC, 0xff, 0xff); setshort(0x08E2DEE6, 0x116); setchar(0x08E2DEF2, 0x0f); setchar(0x08E2DEF3, 0x00); setchar(0x08E2DF10, 0xff); setfloat(0x08E2DF20, 1171.69, -233.65, 24.54); setint(0x08E2DF34, 0); setchar(0x08E2DF3C, 0xff, 0xff); setshort(0x08E2DF46, 0x117); setchar(0x08E2DF52, 0x0f); setchar(0x08E2DF53, 0x00); setchar(0x08E2DF70, 0xff); setfloat(0x08E2DF80, 1171.69, -231.65, 24.54); setint(0x08E2DF94, 0); setchar(0x08E2DF9C, 0xff, 0xff); setshort(0x08E2DFA6, 0x114); setchar(0x08E2DFB2, 0x0f); setchar(0x08E2DFB3, 0x00); setchar(0x08E2DFD0, 0xff); setfloat(0x08E2DFE0, 1171.69, -229.65, 24.54); setint(0x08E2DFF4, 0); setchar(0x08E2DFFC, 0xff, 0xff); setshort(0x08E2E006, 0x118); setchar(0x08E2E012, 0x0f); setchar(0x08E2E013, 0x00); setchar(0x08E2D030, 0xff); setfloat(0x08E2E040, 1171.69, -227.65, 24.54); setint(0x08E2E054, 0); setchar(0x08E2E05C, 0xff, 0xff); setshort(0x08E2E066, 0x119); setchar(0x08E2E072, 0x0f); setchar(0x08E2E073, 0x00); setchar(0x08E2D090, 0xff); setfloat(0x08E2E0A0, 1171.69, -225.65, 24.54); setint(0x08E2E0B4, 0); setchar(0x08E2E0BC, 0xff, 0xff); setshort(0x08E2E0C6, 0x11a); setchar(0x08E2E0D2, 0x0f); setchar(0x08E2E0D3, 0x00); setchar(0x08E2D0F0, 0xff); setfloat(0x08E2E100, 1169.69, -225.65, 24.54); setint(0x08E2E114, 0); setchar(0x08E2E11C, 0xff, 0xff); setshort(0x08E2E126, 0x11b); setchar(0x08E2E132, 0x0f); setchar(0x08E2E133, 0x00); setchar(0x08E2D150, 0xff); setfloat(0x08E2E160, 1167.69, -225.65, 24.54); setint(0x08E2E174, 0); setchar(0x08E2E17C, 0xff, 0xff); setshort(0x08E2E186, 0x11c); setchar(0x08E2E192, 0x0f); setchar(0x08E2E193, 0x00); setchar(0x08E2D1B0, 0xff); setfloat(0x08E2E1C0, 1165.69, -225.65, 24.54); setint(0x08E2E1D4, 0); setchar(0x08E2E1DC, 0xff, 0xff); setshort(0x08E2E1E6, 0x11d); setchar(0x08E2E1F2, 0x0f); setchar(0x08E2E1F3, 0x00); setchar(0x08E2D210, 0xff); setfloat(0x08E2E220, 1165.69, -227.65, 24.54); setint(0x08E2E234, 0); setchar(0x08E2E23C, 0xff, 0xff); setshort(0x08E2E246, 0x11e); setchar(0x08E2E252, 0x0f); setchar(0x08E2E253, 0x00); setchar(0x08E2D270, 0xff); setfloat(0x08E2E280, 1165.69, -229.65, 24.54); setint(0x08E2E294, 0); setchar(0x08E2E29C, 0xff, 0xff); setshort(0x08E2E2A6, 0x11f); setchar(0x08E2E2B2, 0x0f); setchar(0x08E2E2B3, 0x00); setchar(0x08E2D2D0, 0xff); setfloat(0x08E2E2E0, 1165.69, -231.65, 24.54); setint(0x08E2E2F4, 0); setchar(0x08E2E2FC, 0xff, 0xff); setshort(0x08E2E306, 0x120); setchar(0x08E2E312, 0x0f); setchar(0x08E2E313, 0x00); setchar(0x08E2D330, 0xff); setfloat(0x08E2E340, 1165.69, -233.65, 24.54); setint(0x08E2E354, 0); setchar(0x08E2E35C, 0xff, 0xff); setshort(0x08E2E366, 0x121); setchar(0x08E2E372, 0x0f); setchar(0x08E2E373, 0x00); setchar(0x08E2D390, 0xff); setfloat(0x08E2E3A0, 1165.69, -235.65, 24.54); setint(0x08E2E3B4, 0); setchar(0x08E2E3BC, 0xff, 0xff); setshort(0x08E2E3C6, 0x122); setchar(0x08E2E3D2, 0x0f); setchar(0x08E2E3D3, 0x00); setchar(0x08E2D3F0, 0xff); setfloat(0x08E2E460, 1165.69, -257.65, 24.54); setint(0x08E2E474, 0); setchar(0x08E2E47C, 0xff, 0xff); setshort(0x08E2E486, 0x22e); setchar(0x08E2E492, 0x0f); setchar(0x08E2E493, 0x00); setchar(0x08E2D4B0, 0xff); setfloat(0x08E2E4C0, 1165.69, -259.65, 24.54); setint(0x08E2E4D4, 0); setchar(0x08E2E4DC, 0xff, 0xff); setshort(0x08E2E4E6, 0x24b); setchar(0x08E2E4F2, 0x0f); setchar(0x08E2E4F3, 0x00); setchar(0x08E2D510, 0xff); teleport(1166.74, -248.29, 24.54); #cheat Classic Top Down Camera //ID: 5517 //Score: 1566 //Author: vettefan88 //Category: Camera //Description: This puts the camers above Toni giving you the classic look from the original games. NOW WORKS IN CARS //Image: http://www.filelodge.com/files/hdd9/233662/topdown.gif //Time: 08/03/2006 20:00:36 //Working: Yes setfloat(0x08B833DC, 30); setfloat(0x08B83374, 30); setfloat(0x08B834EC, -2); setchar(0x08B834F0, 0x06, 0xA0, 0xF6, 0xBC); //edited by vettefan88 on 3/10/2006 10:00:33 PM #cheat SkyNet v2 (UPDATED + VID UPDATED) //ID: 5347 //Score: 1552 //Author: ADePSP //Category: Location Mods //Description: Creates an airbase in the sky above your Stanton Safe House //Image: none //Time: 28/02/2006 23:38:38 //Working: Yes //BUILD FLOOR moveto(272.15,-422.6,220); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); //BUILD WALL 1 moveto(268.15,-422.6,224); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,0.00,8); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); //BUILD WALL 2 moveto(300.15,-422.6,224); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,0.00,8); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); //BUILD WALL 3 moveto(272.15,-425.95,223.35); object(0x01BF,0,0,180); move(24,00,0.00); object(0x01BF,0,0,180); move(0.00,0.00,6.7); object(0x01BF,0,0,180); move(-24,00,0.00); object(0x01BF,0,0,180); //BUILD WALL 4 moveto(272.15,-345.55,223.35); object(0x01BF,0,0,180); move(8,00,0.00); object(0x01BF,0,0,180); move(8,00,0.00); object(0x01BF,0,0,180); move(8,00,0.00); object(0x01BF,0,0,180); move(0.00,0.00,6.7); object(0x01BF,0,0,180); move(-8,00,0.00); object(0x01BF,0,0,180); move(-8,00,0.00); object(0x01BF,0,0,180); move(-8,00,0.00); object(0x01BF,0,0,180); //BUILD ROOF moveto(272.15,-422.6,233.4); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,-26.8,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); //RAMP moveto(296.15,-355.0,231.74); object(0x01BF,300,0,180); move(0.00,-5.91,-3.38); object(0x01BF,300,0,180); move(0.00,-5.91,-3.38); object(0x01BF,300,0,180); move(0.00,-5.91,-3.38); object(0x01BF,300,0,180); //PLANE AT BACK moveto(283.38,-362.48,224.38); object(0x0FBE,0,0,213); //TELEPORT - AIR APPROACH teleport(296.93, -353.33, 252.28); //edited by ADePSP on 01/03/2006 00:04:34 #cheat LCS:FS START (EASY) //ID: 5559 //Score: 1549 //Author: ADePSP //Category: Flight School //Description: Starts selected Flight School Lesson in easy mode... //Image: none //Time: 11/03/2006 14:51:12 //Working: Yes setchar(0x08B59B28, 0xFF); setchar(0x08B59B29, 0x00); setchar(0x08b5e090, 10, 0); sethex(0x8b5e36c, 0x00); sethex(0x8b5e36e, 0x00); sethex(0x8b5e3f0, 0x00); sethex(pcar + 0x26B, 0x44); sethex(pcar + 0x007, 0xBF); sethex(pcar + 0x013, 0x3F); sethex(pcar + 0x017, 0x3C); teleport(274, -412.45, 127.48); sethex(pcar + 0x26B, 0x44); sethex(pcar + 0x007, 0xBF); sethex(pcar + 0x013, 0x3F); sethex(pcar + 0x017, 0x3C); setchar(0x08B59B28, 0xFF); setchar(0x08B59B29, 0x00); setchar(0x08b5e090, 10, 0); sethex(0x8b5e36c, 0x00); sethex(0x8b5e36e, 0x00); sethex(0x8b5e3f0, 0x00); setfloat(pcar + 0x0070, 0, 0, 0); //edited by ADePSP on 12/03/2006 19:32:53 #cheat Godmode (Get on a PCJ first!) //ID: 5568 //Score: 1530 //Author: Durka Durka Mahn //Category: Misc //Description: To use, get on a PCJ, turn the code on, then off. To walk on walls, turn bikes drive on walls, to have the heavy bike effect, turn on the heavy bike cheat! Thnx to some peoples codes that are in this to make it all happen. NOTE- On the last line u might n //Image: http://img143.imageshack.us/img143/5469/godmode7du.gif //Time: 11/03/2006 22:31:58 //Working: Yes setchar(09a9f94a, 0x27) setchar(09a9f96a, 0x27) setchar(09a9f98a, 0x27) setchar(09a9f9aa, 0x27) setchar(pplayer + 0x0000034C, 1); setchar(pcar + 0x0046, 19); setchar(pcar + 0x42, 1) //edited by ADePSP on 12/03/2006 10:55:40 #cheat Interior car camera //ID: 5516 //Score: 1485 //Author: vettefan88 //Category: Camera //Description: This puts the camera inside of your car. //Image: none //Time: 08/03/2006 19:58:35 //Working: Yes setchar(0x08B83468, 0); setfloat(0x08B83374, -6); //edited by theY4Kman on 3/11/2006 9:48:17 AM #cheat Undamageable Tires //ID: 4031 //Score: 1479 //Author: pez2k //Category: Vehicle //Description: Undamageable Tires EDITED BY: psphacker108 on 27/08/07 23:44:05 //Image: none //Time: 18/01/2006 18:04:00 //Working: Yes //Still get popping sound, but tyres are intact //If you enter a car with punctured tyres, they magically reinflate too //WARNING: FREEZES WHEN USED ON BIKES setchar(pcar + 0x0356, 0x00) setchar(pcar + 0x0357, 0x00) setchar(pcar + 0x0358, 0x00) setchar(pcar + 0x0359, 0x00) #cheat pop-up police //ID: 4119 //Score: 1470 //Author: matt420bad //Category: Environment //Description: For pop-up police. Must be in motorcycle, car, or truck. I find its best to use a motorcycle. Turn on cheat for a spilt second and then turn off right away or it will spawn to much in one area. Then move down road a lil more and then do it again for more. //Image: http://www.filelodge.com/files/hdd6/130361/popuppolice.gif //Time: 20/01/2006 16:30:39 //Working: Yes setchar(pcar + 0x257, 0x60); #cheat Locked Car //ID: 4074 //Score: 1452 //Author: theY4Kman //Category: Vehicle //Description: Locked Car...Simple as that. In other words, your car is locked. //Image: http://img523.imageshack.us/img523/7130/lockedcar0zf.gif //Time: 18/01/2006 18:04:00 //Working: Yes // Once you've gotten in a car, you can't get out, and // no one can get in! Now you can't get busted OR wasted... // Except for when a tank blows your car up... // Requires CheatDevice 0.7c+ // Also works with bikes // In the video, I have 5 stars on...The cop comes to the car, but he can't get in, so he walks away. setchar(pcar + 0x21D, 1) setchar(pcar + 0x21E, 1) #off setchar(pcar + 0x21D, 0) setchar(pcar + 0x21E, 0) //edited by theY4Kman on 3/4/2006 2:30:43 AM #cheat LCS: Flight School - Lesson One //ID: 5561 //Score: 1400 //Author: ADePSP //Category: Flight School //Description: Creates a GTA:SA style Flight School lesson... Requires "LCS:FS START" cheats... //Image: none //Time: 11/03/2006 14:53:49 //Working: Yes moveto(202.93,-416.4,118.28); object(0x021C,0,0,180); move(0.00,1.45,-3.5); object(0x021C,45,0,180); move(0.00,3.5,-1.45); object(0x021C,90,0,180); move(0.00,3.5,1.45); object(0x021C,135,0,180); move(0.00,1.45,3.5); object(0x021C,180,0,180); move(0.00,-1.45,3.5); object(0x021C,225,0,180); move(0.00,-3.5,1.45); object(0x021C,270,0,180); move(0.00,-3.5,-1.45); object(0x021C,315,0,180); moveto(152.93,-416.4,110.25); object(0x021C,0,0,180); move(0.00,1.45,-3.5); object(0x021C,45,0,180); move(0.00,3.5,-1.45); object(0x021C,90,0,180); move(0.00,3.5,1.45); object(0x021C,135,0,180); move(0.00,1.45,3.5); object(0x021C,180,0,180); move(0.00,-1.45,3.5); object(0x021C,225,0,180); move(0.00,-3.5,1.45); object(0x021C,270,0,180); move(0.00,-3.5,-1.45); object(0x021C,315,0,180); moveto(102,-416.4,103); object(0x021C,0,0,180); move(0.00,1.45,-3.5); object(0x021C,45,0,180); move(0.00,3.5,-1.45); object(0x021C,90,0,180); move(0.00,3.5,1.45); object(0x021C,135,0,180); move(0.00,1.45,3.5); object(0x021C,180,0,180); move(0.00,-1.45,3.5); object(0x021C,225,0,180); move(0.00,-3.5,1.45); object(0x021C,270,0,180); move(0.00,-3.5,-1.45); object(0x021C,315,0,180); moveto(51.63,-416.4,105); object(0x021C,0,0,180); move(0.00,1.45,-3.5); object(0x021C,45,0,180); move(0.00,3.5,-1.45); object(0x021C,90,0,180); move(0.00,3.5,1.45); object(0x021C,135,0,180); move(0.00,1.45,3.5); object(0x021C,180,0,180); move(0.00,-1.45,3.5); object(0x021C,225,0,180); move(0.00,-3.5,1.45); object(0x021C,270,0,180); move(0.00,-3.5,-1.45); object(0x021C,315,0,180); moveto(5.63,-416.4,107); object(0x021C,0,0,180); move(0.00,1.45,-3.5); object(0x021C,45,0,180); move(0.00,3.5,-1.45); object(0x021C,90,0,180); move(0.00,3.5,1.45); object(0x021C,135,0,180); move(0.00,1.45,3.5); object(0x021C,180,0,180); move(0.00,-1.45,3.5); object(0x021C,225,0,180); move(0.00,-3.5,1.45); object(0x021C,270,0,180); move(0.00,-3.5,-1.45); object(0x021C,315,0,180); moveto(-35,-416.4,107.8); object(0x021C,0,0,180); move(0.00,1.45,-3.5); object(0x021C,45,0,180); move(0.00,3.5,-1.45); object(0x021C,90,0,180); move(0.00,3.5,1.45); object(0x021C,135,0,180); move(0.00,1.45,3.5); object(0x021C,180,0,180); move(0.00,-1.45,3.5); object(0x021C,225,0,180); move(0.00,-3.5,1.45); object(0x021C,270,0,180); move(0.00,-3.5,-1.45); object(0x021C,315,0,180); moveto(272.15,-422.6,120); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); moveto(268.15,-422.6,124); object(0x01BF,0,90,90); move(0.00,13.4,8); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); moveto(292.15,-422.6,124); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,6.7,0.00); object(0x01BF,0,90,90); move(0.00,0.00,8); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); move(0.00,-6.7,0.00); object(0x01BF,0,90,90); moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180); move(8,00,0.00); object(0x01BF,0,0,180); move(8,00,0.00); object(0x01BF,0,0,180); move(0.00,0.00,6.7); object(0x01BF,0,0,180); move(-8,00,0.00); object(0x01BF,0,0,180); move(-8,00,0.00); object(0x01BF,0,0,180); moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180); move(8,00,0.00); object(0x01BF,0,0,180); move(8,00,0.00); object(0x01BF,0,0,180); move(0.00,0.00,6.7); object(0x01BF,0,0,180); move(-8,00,0.00); object(0x01BF,0,0,180); move(-8,00,0.00); object(0x01BF,0,0,180); moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(0.00,-6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); moveto(264.15,-415.9,120); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); moveto(-78,-414.3,104); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(-8,0.00,0.00); object(0x01BF,90,0,180); move(0.00,6.7,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); move(8,0.00,0.00); object(0x01BF,90,0,180); moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(-4,0.00,0.00); object(0x022C,0,0,180); move(0.00,12.9,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); move(4,0.00,0.00); object(0x022C,0,0,180); setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74); setchar(08e4dac0, 0x01); //edited by ADePSP on 12/03/2006 19:32:33 #cheat Invisible Toni //ID: 3915 //Score: 1393 //Author: vettefan88 //Category: Player //Description: Invisible Toni //Image: http://www.filelodge.com/files/hdd6/130361/invisible.gif //Time: 18/01/2006 18:04:00 //Working: Yes setchar(pplayer + 0x19A, 0xE2); #off setchar(pplayer + 0x19A, 0x02); #cheat flaming bottle turns in to green lazers //ID: 9384 //Score: 1377 //Author: zywolf //Category: Weapons //Description: when ever you throw a flaming bottle green lazers will shoot out as the fire escapes and the green lazers will come out of the peds your lighting on fire and the ones that are already dead. its pretty intristing. - zywolf //Image: none //Time: 06/05/2006 16:32:50 //Working: Yes //lazer bome created by zywolf. aim - bannedrail setchar(0x967D104, 0x79, 0xD1, 0x47); setchar(0x967D11B, 0xFF); #cheat Ski Ramp //ID: 5380 //Score: 1374 //Author: Fenn //Category: Location Mods //Description: A big floatly ski ramp //Image: http://www.filelodge.com/files/hdd6/139295/dddd.gif //Time: 02/03/2006 21:41:17 //Working: Yes moveto(376.01,-544.58,138.53); object(0x01BF,90,0,270); move(-0.03,7.60,0.00); object(0x01BF,90,0,270); move(-4.73,0.08,0.00); object(0x01BF,90,0,90); move(0.08,-7.50,0.00); object(0x01BF,90,0,90); move(-5.68,3.44,-2.00); object(0x01BF,125,0,270); move(-3.96,-0.05,-2.80); object(0x01BF,125,0,270); move(-3.83,-0.05,-2.70); object(0x01BF,125,0,270); move(-3.31,-0.03,-2.30); object(0x01BF,125,0,269); move(-3.50,-0.05,-2.60); object(0x01BF,125,0,269); move(-3.33,-0.06,-2.40); object(0x01BF,125,0,269); move(-3.79,-0.06,-2.70); object(0x01BF,125,0,269); move(-4.29,-0.07,-3.00); object(0x01BF,125,0,269); move(-4.91,-0.07,-3.40); object(0x01BF,125,0,269); move(-5.62,-0.08,-3.80); object(0x01BF,125,0,269); move(-3.71,-0.05,-2.60); object(0x01BF,125,0,269); move(-5.11,-0.09,-3.60); object(0x01BF,125,0,269); move(-5.30,-0.07,-3.80); object(0x01BF,125,0,269); move(-5.39,-0.11,-3.80); object(0x01BF,125,0,269); move(-5.49,-0.12,-3.70); object(0x01BF,125,0,269); move(-1.21,-0.03,0.00); object(0x01BF,105,0,269); move(-1.90,-0.04,0.00); object(0x01BF,85,0,269); move(-1.72,-0.04,0.00); object(0x01BF,70,0,269); move(-1.48,-0.03,0.00); object(0x01BF,55,0,269); move(-1.30,-0.03,0.00); object(0x01BF,35,0,269); move(66.28,4.86,45.40); object(0x01BF,0,325,0); move(-5.96,0.00,-4.80); object(0x01BF,0,325,0); move(6.26,-7.13,4.90); object(0x01BF,0,215,180); move(-5.20,-0.03,-3.60); object(0x01BF,0,215,180); move(4.15,3.50,6.70); object(0x01BF,235,180,270); move(-4.38,-0.03,-3.20); object(0x01BF,235,180,270); move(-2.58,-0.02,-2.10); object(0x01BF,235,180,270); move(24.08,3.88,5.30); object(0x01BF,180,180,269); move(0.08,-5.80,0.00); object(0x01BF,180,180,269); move(0.02,-1.40,0.00); object(0x01BF,180,180,269); move(-3.83,-3.94,0.00); object(0x01BF,180,180,0); move(-3.50,0.03,0.00); object(0x01BF,180,180,0); move(0.11,14.91,0.00); object(0x01BF,180,180,0); move(3.10,-0.02,0.00); object(0x01BF,180,180,0); move(-7.38,-14.53,-0.70); object(0x01BF,180,90,83); move(0.22,13.84,0.00); object(0x01BF,180,90,90); move(7.70,-3.41,3.70); object(0x01BF,90,0,90); move(0.08,-7.00,0.00); object(0x01BF,90,0,90); move(-5.08,0.22,0.00); object(0x01BF,90,0,90); move(-0.01,6.80,0.00); object(0x01BF,90,0,90); move(-3.65,-3.68,0.00); object(0x01BF,295,0,270); //edited by Waterbottle on 02.03.2006 23:31:24 #cheat Infinite Ammo (WORKS) //ID: 4301 //Score: 1349 //Author: Durka Durka Mahn //Category: Player //Description: Turn on and you'll have inf ammo for all slots, but camera. //Image: none //Time: 01/02/2006 20:44:43 //Working: Yes setchar(pplayer + 0x05D9, 0x40); setchar(pplayer + 0x0612, 0x01); setchar(pplayer + 0x062E, 0x01); setchar(pplayer + 0x0682, 0x05); setchar(pplayer + 0x064B, 0x01); setchar(pplayer + 0x05F6, 0x02); setchar(pplayer + 0x0666, 0x01); #cheat Diablo - PIMPED: 146-CHEETAH //ID: 6212 //Score: 1341 //Author: vettefan88 //Category: Pimp My Garage //Description: This Cheetah came straight outa hell with it's red exhaust and black paintjob... //Image: http://lcsps2.com/cheatsync/images/pmg/promo15.jpg //Time: 06/04/2006 00:19:48 //Working: Yes setshort(0x992FCE8, 0x20, 0x44, 0x69, 0x61, 0x62, 0x6c, 0x6f, 0); setchar(0x0945A500, 0x83, 0x81, 0x00, 0x05); setchar(0x945a4b2, 0x6); setchar(0x945a4b1, 0x50); setchar(0x945a4b0, 0x52); setshort(0x9440fe0, 250); setfloat(0x9440fdc, 0.8); setfloat(0x945a430, 1200); setfloat(0x945a438, 0.625); setfloat(0x945a4f0, 0.1); setfloat(0x945a4f4, -0.05); setfloat(0x945a4f8, 0.5); setfloat(0x945a4bc, 1.06534); setfloat(0x945a4c0, 1.06534); setfloat(0x945a4b4, 0.0024); setfloat(0x945a4d0, 0.48); setfloat(0x945a4d4, 0); setfloat(0x945a4d8, 35); setfloat(0x945a4e8, 0.8); setfloat(0x945a4ec, 0.2); setfloat(0x945a504, 0.4); setfloat(0x945a4fc, 1); setfloat(0x945a450, 0); setfloat(0x945a454, -0.19999); setfloat(0x945a458, -0.24999); setchar(0x945a460, 70); setchar(0x967E6FC, 0xFF, 0x00, 0x00); setint(0x8E38A38, 146); setchar(0x8E38A5C, 0, 0); sethex(0x8E38A5E, 0x01, 0x00); teleport(292.22, -440.37, 26.02); setchar(pplayer + 0xB84, 0x00); //edited by ADePSP on 09/04/2006 01:57:13 #cheat Ultimate Car showroom V2 (BETA RELEASE) //ID: 11789 //Score: 1097 //Author: vettefan88 //Category: Location Mods //Description: Now in Version 2 BETA it Features: 19 Cars Spawns. Every weapon spawn front gate removed Over 5 Floors! Observation Deck Built in PMG Cars The biggest car showroom to date! //Image: http://img359.imageshack.us/img359/5479/screen134zk.png //Time: 30/05/2006 00:29:54 //Working: Yes moveto(34.17, -372.69, 23.13); object(0x01BF, 90, 0, 270); move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270); move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270); move(-0.05, 7.70, 0.00); object(0x01BF, 90, 0, 270); move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270); move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270); move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270); move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270); move(6.60, -9.85, 0.00); object(0x01BF, 90, 0, 270); move(0.05, -7.60, 0.00); object(0x01BF, 90, 0, 270); move(0.05, -7.70, 0.00); object(0x01BF, 90, 0, 270); move(0.06, -7.80, 0.00); object(0x01BF, 90, 0, 270); move(0.05, -7.70, 0.00); object(0x01BF, 90, 0, 270); move(0.06, -7.80, 0.00); object(0x01BF, 90, 0, 270); move(0.05, -7.60, 0.00); object(0x01BF, 90, 0, 270); move(6.14, 0.04, 0.00); object(0x01BF, 90, 0, 270); move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270); move(-0.06, 7.80, 0.00); object(0x01BF, 90, 0, 270); move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270); move(-0.05, 7.70, 0.00); object(0x01BF, 90, 0, 270); move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270); move(-0.05, 7.60, 0.00); object(0x01BF, 90, 0, 270); move(-6.07, 7.76, 0.00); object(0x01BF, 90, 0, 270); move(11.99, -7.72, 0.00); object(0x01B